|
enum | EditorCallbackType { Before,
After,
InstanceBefore,
InstanceAfter
} |
|
enum | EditorReflectionFieldType { Class,
Enum,
Function,
Field
} |
|
enum | EditorHelpType { None,
Hover,
Focus,
Button
} |
|
enum | SchematicEditorMenuType { Left,
Right,
Top,
Bottom
} |
|
enum | EditorCopyNameType { None,
AppendFront,
AppendBack
} |
|
enum | SceneConnectionSearch { One,
Multi,
All
} |
|
enum | Needed { All,
One
} |
|
enum | DebugType { Log,
Warning,
Error
} |
|
enum | ActiveType { Active,
Inactive
} |
|
enum | RangeCheckType { None,
InRange,
OutOfRange
} |
|
enum | SaveOption { None,
Game,
Save
} |
|
enum | SceneSaveOption { None,
Current,
All
} |
|
enum | TimeOriginType { Unity,
Makinom,
Local
} |
|
enum | InputHandling { Down,
Hold,
Up,
Any
} |
|
enum | Orientation {
None,
Front,
Back,
Left,
Right
} |
|
enum | CollisionCameraType { Center,
Horizontal,
Vertical,
Cross
} |
|
enum | ControlBlockType { None,
Player,
Camera,
Both
} |
|
enum | ControlPlaceType { Player,
Camera,
Game
} |
|
enum | MouseTouchMode { Start,
Move,
End,
Hold
} |
|
enum | MouseTouchType { None,
Mouse,
Touch,
Both
} |
|
enum | MoveSpeedType { Walk,
Run,
Sprint,
Value
} |
|
enum | FloatSmoothing { None,
Lerp,
SmoothStep
} |
|
enum | MultiFloatValueUse {
First,
Lowest,
Highest,
Average,
Add,
Sub,
Multiply,
Divide
} |
|
enum | GlobalMachineType { Call,
Auto,
Key,
Scene
} |
|
enum | GlobalMachineSceneChangeType { All,
SceneChange,
LoadGame,
Custom
} |
|
enum | SpawnTarget { Object,
SpawnPoint,
Position
} |
|
enum | AnimationClipValue {
Length,
Speed,
NormalizedSpeed,
Time,
NormalizedTime,
Weight
} |
|
enum | SpawnAtType { First,
All,
Center,
Random
} |
|
enum | ResourceOrderType { InSequence,
InReversedSequence,
Random
} |
|
enum | ComponentScope {
Single,
InChildren,
InParent,
FromRoot,
All,
AllInChildren,
AllInParent,
AllFromRoot
} |
|
enum | ComponentScopeSingle { InObject,
InChildren,
InParent,
FromRoot
} |
|
enum | VariableOrigin {
Local,
Global,
Object,
ObjectID,
SelectedData
} |
|
enum | ListVariableOrigin {
Local,
Global,
Object,
ObjectID,
LocalList,
GlobalList,
ObjectList,
ObjectIDList,
SelectedData,
SelectedDataList
} |
|
enum | SelectedDataOriginType { Local,
Global,
Object,
ObjectID
} |
|
enum | VariableBaseType {
String,
Bool,
Int,
Float,
Vector3
} |
|
enum | VariableType {
String,
Bool,
Int,
Float,
Vector3,
AxisVector3
} |
|
enum | VariableRemoveType {
All,
String,
Bool,
Int,
Float,
Vector3
} |
|
enum | VariableChangeType { Variable,
Template
} |
|
enum | VariableInputType { String,
Bool,
Float,
Int
} |
|
enum | StringValueCheck { IsEqual,
StartsWith,
EndsWith,
Contains
} |
|
enum | VariableListChangeType {
Add,
Insert,
Set,
Random,
Last
} |
|
enum | VariableListGetType {
Index,
Random,
Last,
Lowest,
Highest
} |
|
enum | ListSelectionType { First,
Last,
Random,
All
} |
|
enum | ListSortType { Ascending,
Descending,
Reverse,
Random
} |
|
enum | Vector3ListSortType {
XYZ,
XZY,
YXZ,
YZX,
ZXY,
ZYX,
SquareMagnitude
} |
|
enum | AxisSortType {
XYZ,
XZY,
YXZ,
YZX,
ZXY,
ZYX
} |
|
enum | EnableSelection { Enable,
Disable,
Toggle
} |
|
enum | RoundingDefault { None,
Ceil,
Floor,
Round
} |
|
enum | Rounding {
Default,
Ceil,
Floor,
Round,
None
} |
|
enum | SimpleOperator { Add,
Sub,
Set
} |
|
enum | Vector3Direction {
Up,
Down,
Forward,
Back,
Right,
Left
} |
|
enum | BoundsValueType {
Center,
Extents,
Min,
Max,
Size,
RandomPosition
} |
|
enum | TimerType { CountDown,
CountUp
} |
|
enum | TimerEndType { None,
Fixed,
Relative
} |
|
enum | DateTimeCheck {
IsEqual,
NotEqual,
IsLess,
IsLessEqual,
IsGreater,
IsGreaterEqual,
RangeInclusive,
RangeExclusive
} |
|
enum | DateTimePartType {
Tick,
Millisecond,
Second,
Minute,
Hour,
Day,
Month,
Year
} |
|
enum | TimeSpanPartType {
Tick,
Millisecond,
Second,
Minute,
Hour,
Day,
TotalMilliseconds,
TotalSeconds,
TotalMinutes,
TotalHours,
TotalDays
} |
|
enum | DateTimeOperator { Add,
Sub,
Set
} |
|
enum | FindObjectTypeSimple { Name,
Tag,
Component
} |
|
enum | FindObjectType { Name,
Tag,
Component,
Filter
} |
|
enum | HierarchyCheckType { Parent,
Child,
ParentAndChild
} |
|
enum | GridIndexType { WholeGrid,
SingleIndex,
LimitedArea,
ExcludedArea
} |
|
enum | GridCellMode { All,
Empty,
Assigned
} |
|
enum | GridMoveRepeat { No,
Yes,
UntilOneUnmovable,
UntilAllUnmovable
} |
|
enum | GridAnimateType { None,
Interpolate,
Machine
} |
|
enum | RigidbodyMoveType { Set,
MovePosition,
Velocity
} |
|
enum | TransformVectorOrigin {
Position,
Rotation,
Scale,
Up,
Down,
Forward,
Back,
Right,
Left,
Velocity,
LocalPosition,
LocalRotation,
LastMoveDirection
} |
|
enum | AxisType { X,
Y,
Z
} |
|
enum | Axis2Type { X,
Y
} |
|
enum | TransformChange {
None,
TransformPoint,
TransformDirection,
InverseTransformPoint,
InverseTransformDirection
} |
|
enum | NavMeshValueType {
Acceleration,
AngularSpeed,
AvoidancePriority,
BaseOffset,
Height,
Radius,
Speed,
StoppingDistance,
AreaMask
} |
|
enum | GravityType { None,
Physics,
Physics2D
} |
|
enum | BoundsExpansionType { Once,
Time,
Start,
Stop
} |
|
enum | RotateToType { Position,
GameObject,
MousePosition
} |
|
enum | PathFollowType { Time,
Speed
} |
|
enum | PathRotationType { None,
Value,
MoveDirection,
LookAtObject
} |
|
enum | PathStartType { Start,
End,
Nearest,
PathPoint
} |
|
enum | PathEndType { Stop,
Loop,
Reverse
} |
|
enum | LegacyAnimationPlayMode {
Play,
PlayQueued,
CrossFade,
CrossFadeQueued,
Blend,
Stop,
Sample
} |
|
enum | AnimationSystem { Legacy,
Mecanim,
Custom
} |
|
enum | MecanimParameterType { Bool,
Int,
Float,
Trigger
} |
|
enum | MecanimGetParameterType { Bool,
Int,
Float
} |
|
enum | MecanimPlayMode { None,
Play,
CrossFade
} |
|
enum | MecanimDurationType { Fixed,
AnimationClip
} |
|
enum | MecanimVector3Type {
BodyPosition,
BodyRotation,
RootPosition,
RootRotation,
IKPosition,
IKRotation,
LookAtPosition
} |
|
enum | MecanimGetVector3Type {
BodyPosition,
BodyRotation,
RootPosition,
RootRotation,
DeltaPosition,
DeltaRotation,
PivotPosition,
TargetPosition,
TargetRotation,
IKPosition,
IKRotation
} |
|
enum | MecanimWeightType { Layer,
IKPosition,
IKRotation,
LookAt
} |
|
enum | FadeType {
None,
Stop,
Blink,
Fade,
Flash
} |
|
enum | LightModeType {
LightType,
LightmapBakeType,
RenderMode,
ShadowResolution,
LightShadows
} |
|
enum | LightFloatType {
BounceIntensity,
CookieSize,
Intensity,
Range,
ShadowBias,
ShadowCustomResolution,
ShadowNearPlane,
ShadowNormalBias,
ShadowStrength,
SpotAngle
} |
|
enum | ColorChangeType { Renderer,
Light,
Field
} |
|
enum | MachineExecutionType { Single,
Multi,
Blocking
} |
|
enum | MachineUpdateType { Update,
LateUpdate,
FixedUpdate
} |
|
enum | MachineConditionFailType { None,
Disable,
Destroy
} |
|
enum | ConditionAutoCheckType { None,
Start,
Enable
} |
|
enum | AutoCheckType { Always,
Auto,
Start,
Never
} |
|
enum | SaveMenuType { Save,
Load,
SavePoint
} |
|
enum | SceneTargetType { None,
SpawnID,
Position,
ScenePosition
} |
|
enum | SceneLoadType { LoadLevel,
LoadLevelAdditive,
LoadAsync,
LoadAsyncAdditive
} |
|
enum | SceneOrigin { Define,
Stored
} |
|
enum | TerrainPositionType { WorldSpace,
TerrainSpace,
AlphaMap,
HeightMap
} |
|
enum | VerticalAlignment { Top,
Middle,
Bottom
} |
|
enum | AddButtonType { None,
First,
Last
} |
|
enum | InPauseMode { Auto,
No,
Yes
} |
|
enum | HUDUser {
None,
Player,
SelectedData,
FindObjects,
SelectedObject
} |
|
enum | ToggleType { Toggle,
On,
Off
} |
|
enum | ReflectionClassOrigin { Component,
Static,
SelectedData
} |
|
enum | SendMessageType { SendMessage,
SendMessageUpwards,
BroadcastMessage
} |
|
enum | ParameterTypeSimple {
String,
Bool,
Int,
Float,
Vector2,
Vector3,
Quaternion
} |
|
enum | Selector { None,
Select,
All
} |
|
enum | VolumeChangeType { Set,
Fade,
Mute,
Unmute
} |
|
enum | PlayableDirectorStateType { Play,
Pause,
Resume,
Stop
} |
|
enum | PlayableDirectorTimeType { Time,
Duration,
InitialTime
} |
|
enum | ColumnFill { Vertical,
Horizontal
} |
|
enum | ListChangeType { Add,
Remove,
Set,
Clear
} |
|
enum | RectChangeType { Bounds,
Position,
Size
} |
|
enum | UsedObjectChange { None,
SelectedData,
SelectedObject
} |
|
enum | AudioSourceOrigin { MusicChannel,
SoundChannel,
GameObject
} |
|
enum | MusicPlayType {
Play,
Stop,
FadeIn,
FadeOut,
FadeTo,
FadeOutPlay
} |
|
enum | MusicPlayFromType { Start,
CurrentChannelTime,
StoredTimePosition
} |
|
enum | MusicPlaySimpleType { Play,
FadeIn,
FadeTo,
FadeOutPlay
} |
|
enum | ApplicationPathType {
None,
DataPath,
PersistentDataPath,
StreamingAssetsPath,
TemporaryCachePath
} |
|
enum | AssetBundleLoadType { LoadFromFile,
LoadFromMemory
} |
|
enum | GyroscopeInputType {
Attitude,
Gravity,
RotationRate,
RotationRateUnbiased,
UserAcceleration
} |
|
enum | GyroscopeAttitudeType { Real,
Clamp01,
HalfClamp,
Normalized
} |
|
enum | InteractionSource { InteractionControl,
Cursor,
InteractionControlFirst,
CursorFirst
} |
|
enum | InteractionControlType { InteractionController,
SelectedObject,
BothController,
BothSelected
} |
|
enum | InteractionRaycastUse {
OnlyHit,
InChildren,
InParent,
InChildrenFirst,
InParentFirst,
All
} |
|
enum | RaycastType { Only3D,
Only2D,
First3D,
First2D
} |
|
enum | RaycastTypeOverrideType {
Default,
Only3D,
Only2D,
First3D,
First2D
} |
|
enum | MenuControlInactiveInputHandling { None,
SkipSelection,
Hide
} |
|
enum | GameStateConditionType { GameState,
Conditions,
Template
} |
|
enum | ChildObjectType { None,
Path,
Name,
Tag
} |
|
enum | HorizontalPlaneType { XZ,
XY
} |
|
enum | HorizontalPlaneOverrideType { Default,
XZ,
XY
} |
|
enum | RigidbodyRotationType { Set,
MoveRotation
} |
|
enum | TransformRotationType { Set,
Rotate,
Set2D
} |
|
enum | VisibilityCheckType { RendererIsVisible,
CameraViewport,
FrustumPlanes
} |
|
enum | ContentCheckType { Name,
ShortName,
Description,
CustomContent
} |
|
enum | GameObjectType {
User,
Target,
Player,
SelectedData,
SelectedObject,
GridRoot,
GridCell
} |
|
enum | VelocityShotType { MostDirect,
Highest,
Lowest,
Random
} |
|
enum | ValueCheckType {
IsEqual,
NotEqual,
IsLess,
IsLessEqual,
IsGreater,
IsGreaterEqual,
RangeInclusive,
RangeExclusive,
Approximately,
NotApproximately,
RangeInclusiveLower,
RangeInclusiveUpper
} |
|
enum | VariableConditionType { Variable,
Conditions,
Template
} |
|
enum | NotificationQueueType { Add,
Replace,
Queue
} |
|
enum | FlyingTextObjectCreationType { None,
Empty,
Prefab
} |
|