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Makinom
2.21.0
API Documentation
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Public Member Functions | |
override void | SetData (DataObject data) |
Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More... | |
void | Change (VariableHandler handler, IDataCall call) |
virtual string | GetFoldoutInfo () |
override string | ToString () |
string | GetListChangeString () |
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virtual DataObject | GetData () |
Gets a GamingIsLove.Makinom.DataObject representing the class. More... | |
virtual void | EditorAutoSetup (string fieldName) |
Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More... | |
Public Attributes | |
StringValue< T > | key = new StringValue<T>() |
bool | isList = false |
VariableListChangeType | listChange = VariableListChangeType.Add |
FloatValue< T > | listIndex |
bool | remove = false |
VariableRemoveType | removeType = VariableRemoveType.All |
VariableType | type = VariableType.String |
AxisType | axisType = AxisType.X |
StringValue< T > | stringValue |
StringOperator | stringOperator = new StringOperator() |
StringValue< T > | stringValue2 |
BoolValue< T > | boolValue |
FloatOperator | floatOperator = new FloatOperator(new SetFloatOperator()) |
FloatValue< T > | floatValue |
Vector3Operator | vector3Operator = new Vector3Operator() |
bool | normalize = false |
Vector3Value< T > | vector3Value |
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virtual |
Sets the variables of the class using a GamingIsLove.Makinom.DataObject.
data | GamingIsLove.Makinom.DataObject containing the data. |
Reimplemented from GamingIsLove.Makinom.BaseData.