Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.SimpleChangeVariable< T > Class Template Reference
Inheritance diagram for GamingIsLove.Makinom.SimpleChangeVariable< T >:
GamingIsLove.Makinom.BaseData GamingIsLove.Makinom.IFoldoutInfo GamingIsLove.Makinom.IBaseData

Public Member Functions

override void SetData (DataObject data)
 Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
 
void Change (VariableHandler handler, IDataCall call)
 
virtual string GetFoldoutInfo ()
 
override string ToString ()
 
string GetListChangeString ()
 
- Public Member Functions inherited from GamingIsLove.Makinom.BaseData
virtual DataObject GetData ()
 Gets a GamingIsLove.Makinom.DataObject representing the class. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
 

Public Attributes

StringValue< T > key = new StringValue<T>()
 
bool isList = false
 
VariableListChangeType listChange = VariableListChangeType.Add
 
FloatValue< T > listIndex
 
bool remove = false
 
VariableRemoveType removeType = VariableRemoveType.All
 
VariableType type = VariableType.String
 
AxisType axisType = AxisType.X
 
StringValue< T > stringValue
 
StringOperator stringOperator = new StringOperator()
 
StringValue< T > stringValue2
 
BoolValue< T > boolValue
 
FloatOperator floatOperator = new FloatOperator(new SetFloatOperator())
 
FloatValue< T > floatValue
 
Vector3Operator vector3Operator = new Vector3Operator()
 
bool normalize = false
 
Vector3Value< T > vector3Value
 

Member Function Documentation

◆ SetData()

override void GamingIsLove.Makinom.SimpleChangeVariable< T >.SetData ( DataObject  data)
virtual

Sets the variables of the class using a GamingIsLove.Makinom.DataObject.

Parameters
dataGamingIsLove.Makinom.DataObject containing the data.

Reimplemented from GamingIsLove.Makinom.BaseData.