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| VariableHandler (VariableHandler copy) |
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void | Clear () |
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void | Transfer (VariableHandler handler) |
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void | FireChanged () |
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void | FireStringChanged (string key) |
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void | FireBoolChanged (string key) |
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void | FireIntChanged (string key) |
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void | FireFloatChanged (string key) |
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void | FireVector3Changed (string key) |
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void | FireRemoved (string key, VariableRemoveType type) |
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void | FireStringListChanged (string key, int index) |
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void | FireStringListChanged (string key, List< string > value) |
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void | FireBoolListChanged (string key, int index) |
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void | FireBoolListChanged (string key, List< bool > value) |
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void | FireIntListChanged (string key, int index) |
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void | FireIntListChanged (string key, List< int > value) |
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void | FireFloatListChanged (string key, int index) |
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void | FireFloatListChanged (string key, List< float > value) |
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void | FireVector3ListChanged (string key, int index) |
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void | FireVector3ListChanged (string key, List< Vector3 > value) |
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void | FireListRemoved (string key, VariableListChangeType changeType, int index, VariableRemoveType type) |
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bool | IsEqual (VariableHandler handler) |
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void | Remove (string key, VariableRemoveType type) |
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void | RemoveWithoutNotify (string key, VariableRemoveType type) |
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string | GetString (string key) |
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bool | GetBool (string key) |
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int | GetInt (string key) |
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float | GetFloat (string key) |
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Vector3 | GetVector3 (string key) |
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void | Set (string key, string value) |
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void | Set (string key, bool value) |
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void | Set (string key, int value) |
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void | Set (string key, float value) |
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void | Set (string key, Vector3 value) |
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void | SetWithoutNotify (string key, string value) |
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void | SetWithoutNotify (string key, bool value) |
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void | SetWithoutNotify (string key, int value) |
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void | SetWithoutNotify (string key, float value) |
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void | SetWithoutNotify (string key, Vector3 value) |
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bool | Check (string key, string value) |
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bool | Check (string key, bool value) |
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bool | Check (string key, int value) |
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bool | Check (string key, float value) |
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bool | Check (string key, Vector3 value) |
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bool | KeyExists (string key, VariableType type) |
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bool | KeyExistsString (string key) |
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bool | KeyExistsBool (string key) |
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bool | KeyExistsInt (string key) |
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bool | KeyExistsFloat (string key) |
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bool | KeyExistsVector3 (string key) |
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void | ChangeString (string key, string value, StringOperator op, string value2) |
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bool | CheckString (string key, string value, StringValueCheck type) |
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void | ChangeInt (string key, int value, FloatOperator op) |
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bool | CheckInt (string key, int value, int value2, ValueCheckType type) |
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void | ChangeFloat (string key, float value, FloatOperator op) |
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bool | CheckFloat (string key, float value, float value2, ValueCheckType type) |
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void | StartTimer (TimerType type, string key, TimerEndType endType, float endTime) |
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void | StopTimer (string key) |
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void | PauseTimer (string key, bool pause) |
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void | StopAllTimers () |
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bool | IsTimerRunning (string key) |
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bool | IsTimerPaused (string key) |
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void | TickFloat (string key, float delta) |
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void | ChangeVector3 (string key, Vector3 value, Vector3Operator op, bool normalize) |
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bool | CheckVector3 (string key, Vector3 value, float distance, float distance2, ValueCheckType type) |
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void | ChangeAxisVector3 (AxisType axis, string key, float value, FloatOperator op) |
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bool | CheckAxisVector3 (AxisType axis, string key, float value, float value2, ValueCheckType type) |
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List< string > | GetStringKeys () |
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List< string > | GetBoolKeys () |
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List< string > | GetIntKeys () |
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List< string > | GetFloatKeys () |
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List< string > | GetVector3Keys () |
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virtual DataObject | GetCopyData () |
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virtual DataObject | SaveGame () |
| Used to save the data - you need to add the data to a GamingIsLove.Makinom.DataObject. More...
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virtual void | LoadGame (DataObject data) |
| Used to load the data - you need to get the data from the GamingIsLove.Makinom.DataObject. More...
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