Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.ISaveData Interface Reference

Interface used for saving/loading data with a save game. This doesn't automatically save the data - it still has to be included into the save game somewhere (e.g. the GameHandler class). More...

Inheritance diagram for GamingIsLove.Makinom.ISaveData:
GamingIsLove.Makinom.AudioChannel GamingIsLove.Makinom.AudioHandler GamingIsLove.Makinom.BaseInputIDKeySetting GamingIsLove.Makinom.Components.GameObjectSaverComponent GamingIsLove.Makinom.Components.PrefabSaverComponent GamingIsLove.Makinom.GameHandler GamingIsLove.Makinom.IComponentSaveData GamingIsLove.Makinom.NavigationMarker GamingIsLove.Makinom.PlayerHandler GamingIsLove.Makinom.SceneData GamingIsLove.Makinom.SceneHandler GamingIsLove.Makinom.SceneTargetInstance GamingIsLove.Makinom.TerrainDataChanges GamingIsLove.Makinom.Timer GamingIsLove.Makinom.VariableHandler GamingIsLove.Makinom.VariableListHandler

Public Member Functions

DataObject SaveGame ()
 Used to save the data - you need to add the data to a GamingIsLove.Makinom.DataObject. More...
 
void LoadGame (DataObject data)
 Used to load the data - you need to get the data from the GamingIsLove.Makinom.DataObject. More...
 

Detailed Description

Interface used for saving/loading data with a save game. This doesn't automatically save the data - it still has to be included into the save game somewhere (e.g. the GameHandler class).

Member Function Documentation

◆ LoadGame()

◆ SaveGame()