![]() |
Makinom
2.21.0
API Documentation
|
Public Member Functions | |
SceneTargetInstance (string sceneName, int spawnID) | |
bool | LoadScene () |
void | SpawnPlayer (Vector3 offset) |
void | Spawn (GameObject obj, Vector3 offset) |
override string | ToString () |
DataObject | SaveGame () |
Used to save the data - you need to add the data to a GamingIsLove.Makinom.DataObject. More... | |
void | LoadGame (DataObject data) |
Used to load the data - you need to get the data from the GamingIsLove.Makinom.DataObject. More... | |
Properties | |
bool | Exists [get] |
bool | IsLoaded [get] |
void GamingIsLove.Makinom.SceneTargetInstance.LoadGame | ( | DataObject | data | ) |
Used to load the data - you need to get the data from the GamingIsLove.Makinom.DataObject.
data | A GamingIsLove.Makinom.DataObject containing the data. |
Implements GamingIsLove.Makinom.ISaveData.
DataObject GamingIsLove.Makinom.SceneTargetInstance.SaveGame | ( | ) |
Used to save the data - you need to add the data to a GamingIsLove.Makinom.DataObject.
Implements GamingIsLove.Makinom.ISaveData.