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virtual void | Init () |
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virtual void | Tick () |
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virtual void | FadeGlobalVolume (float toVolume, Interpolation interpolation, float time) |
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virtual void | FadeMusicVolume (float toVolume, Interpolation interpolation, float time) |
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virtual void | FadeSoundVolume (float toVolume, Interpolation interpolation, float time) |
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virtual SoundChannel | GetSoundChannel (int index) |
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virtual void | UpdateSoundVolumes () |
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virtual Dictionary< int, SoundChannel > | GetSoundChannels () |
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virtual MusicChannel | GetMusicChannel (int index) |
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virtual bool | IsPlayingMusic () |
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virtual bool | IsPlayingMusic (MusicClipSetting musicClip) |
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virtual void | UpdateMusicVolumes () |
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virtual void | StopMusic () |
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virtual Dictionary< int, MusicChannel > | GetMusicChannels () |
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virtual void | StoreMusicTrackPosition (string guid, float time, int currentLoop) |
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virtual MusicTimePosition | GetMusicTrackPosition (string guid) |
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virtual DataObject | SaveGame () |
| Used to save the data - you need to add the data to a GamingIsLove.Makinom.DataObject. More...
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virtual void | LoadGame (DataObject data) |
| Used to load the data - you need to get the data from the GamingIsLove.Makinom.DataObject. More...
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virtual void | LoadSoundChannels (DataObject data) |
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virtual void | LoadMusicChannels (DataObject data) |
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