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| MusicChannel (GameObject parent, int channel) |
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override void | SetOutput (AudioMixerGroup audioMixerGroup) |
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override void | UpdateVolume () |
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virtual bool | IsPlaying () |
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virtual bool | IsPlaying (MusicClipSetting musicClip) |
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virtual string | GetCurrentGUID () |
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virtual float | GetCurrentTime () |
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virtual float | GetCurrentTargetVolume () |
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virtual int | GetCurrentLoop () |
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virtual void | AutoStoreTimePosition () |
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virtual void | StoreTimePosition () |
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virtual void | StoreCurrent (int id) |
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virtual void | PlayStored (int id) |
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virtual void | FadeInStored (int id, float time, Interpolation interpolation) |
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virtual void | FadeToStored (int id, float time, Interpolation interpolation) |
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virtual void | FadeOutPlayStored (int id, float time, Interpolation interpolation) |
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virtual bool | CheckPlay (MusicClip clip) |
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override void | SetPCM (int pcm) |
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override void | SetTime (float time) |
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virtual void | Play (MusicClipSetting musicClip, float targetVolume, MusicPlayFromType playFromType) |
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virtual void | PlayFromTime (string guid, float targetVolume, float time) |
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virtual void | PlayFromTime (MusicClip clip, float time) |
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virtual void | Play (MusicClip clip) |
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override void | Stop () |
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virtual void | FadeIn (MusicClipSetting musicClip, float targetVolume, MusicPlayFromType playFromType, float fadeTime, Interpolation interpolation) |
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virtual void | FadeIn (MusicClip clip, float fadeTime, Interpolation interpolation) |
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virtual void | FadeOut (float fadeTime, Interpolation interpolation) |
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virtual void | FadeTo (MusicClipSetting musicClip, float targetVolume, MusicPlayFromType playFromType, float fadeTime, Interpolation interpolation) |
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virtual void | FadeTo (MusicClip clip, float fadeTime, Interpolation interpolation) |
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virtual void | FadeOutPlay (MusicClipSetting musicClip, float targetVolume, MusicPlayFromType playFromType, float fadeTime, Interpolation interpolation) |
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virtual void | FadeOutPlay (MusicClip clip, float fadeTime, Interpolation interpolation, float playFromTime) |
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virtual void | DoTick () |
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override void | Tick () |
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override DataObject | SaveGame () |
| Used to save the data - you need to add the data to a GamingIsLove.Makinom.DataObject. More...
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override void | LoadGame (DataObject data) |
| Used to load the data - you need to get the data from the GamingIsLove.Makinom.DataObject. More...
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virtual void | FadeVolume (float toVolume, Interpolation interpolation, float time) |
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