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Makinom
2.21.0
API Documentation
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Public Member Functions | |
virtual void | SetOutput (AudioMixerGroup audioMixerGroup) |
virtual void | FadeVolume (float toVolume, Interpolation interpolation, float time) |
virtual void | UpdateVolume () |
virtual void | Tick () |
virtual void | SetPCM (int pcm) |
virtual void | SetTime (float time) |
virtual void | Stop () |
virtual DataObject | SaveGame () |
Used to save the data - you need to add the data to a GamingIsLove.Makinom.DataObject. More... | |
virtual void | LoadGame (DataObject data) |
Used to load the data - you need to get the data from the GamingIsLove.Makinom.DataObject. More... | |
Protected Member Functions | |
virtual AudioSource | AddAudioSource (GameObject gameObject) |
Protected Attributes | |
float | volume = 1 |
bool | mute = false |
Interpolation.FloatInstance | fadeVolume |
Properties | |
virtual float? | Volume [get, set] |
virtual float | RealVolume [get] |
virtual bool | Mute [get, set] |
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virtual |
Used to load the data - you need to get the data from the GamingIsLove.Makinom.DataObject.
data | A GamingIsLove.Makinom.DataObject containing the data. |
Implements GamingIsLove.Makinom.ISaveData.
Reimplemented in GamingIsLove.Makinom.MusicChannel.
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virtual |
Used to save the data - you need to add the data to a GamingIsLove.Makinom.DataObject.
Implements GamingIsLove.Makinom.ISaveData.
Reimplemented in GamingIsLove.Makinom.MusicChannel.