AddAudioSource(GameObject gameObject) (defined in GamingIsLove.Makinom.AudioChannel) | GamingIsLove.Makinom.AudioChannel | protectedvirtual |
AutoStoreTimePosition() (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
CheckPlay(MusicClip clip) (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
currentMusic (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | protected |
currentPlaying (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | protected |
delayedPlay (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | protected |
DoTick() (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
DoTick2() (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | protectedvirtual |
FadeIn(MusicClipSetting musicClip, float targetVolume, MusicPlayFromType playFromType, float fadeTime, Interpolation interpolation) (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
FadeIn(MusicClip clip, float fadeTime, Interpolation interpolation) (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
FadeInStored(int id, float time, Interpolation interpolation) (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
FadeOut(float fadeTime, Interpolation interpolation) (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
FadeOutPlay(MusicClipSetting musicClip, float targetVolume, MusicPlayFromType playFromType, float fadeTime, Interpolation interpolation) (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
FadeOutPlay(MusicClip clip, float fadeTime, Interpolation interpolation, float playFromTime) (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
FadeOutPlayStored(int id, float time, Interpolation interpolation) (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
fadeTargetVolume (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | protected |
FadeTo(MusicClipSetting musicClip, float targetVolume, MusicPlayFromType playFromType, float fadeTime, Interpolation interpolation) (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
FadeTo(MusicClip clip, float fadeTime, Interpolation interpolation) (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
FadeToStored(int id, float time, Interpolation interpolation) (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
fadeVolume (defined in GamingIsLove.Makinom.AudioChannel) | GamingIsLove.Makinom.AudioChannel | protected |
FadeVolume(float toVolume, Interpolation interpolation, float time) (defined in GamingIsLove.Makinom.AudioChannel) | GamingIsLove.Makinom.AudioChannel | virtual |
gameObject (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | protected |
GetCurrentGUID() (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
GetCurrentLoop() (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
GetCurrentTargetVolume() (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
GetCurrentTime() (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
IsPlaying() (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
IsPlaying(MusicClipSetting musicClip) (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
lastMusic (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | protected |
LoadGame(DataObject data) | GamingIsLove.Makinom.MusicChannel | virtual |
MusicChannel(GameObject parent, int channel) (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | |
mute (defined in GamingIsLove.Makinom.AudioChannel) | GamingIsLove.Makinom.AudioChannel | protected |
Mute (defined in GamingIsLove.Makinom.AudioChannel) | GamingIsLove.Makinom.AudioChannel | |
Play(MusicClipSetting musicClip, float targetVolume, MusicPlayFromType playFromType) (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
Play(MusicClip clip) (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
PlayDelayed(float delayTime, float playFromTime) (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | protectedvirtual |
PlayFromTime(string guid, float targetVolume, float time) (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
PlayFromTime(MusicClip clip, float time) (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
PlayStored(int id) (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
RealVolume (defined in GamingIsLove.Makinom.AudioChannel) | GamingIsLove.Makinom.AudioChannel | |
SaveGame() | GamingIsLove.Makinom.MusicChannel | virtual |
SetOutput(AudioMixerGroup audioMixerGroup) (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
SetPCM(int pcm) (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
SetTime(float time) (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
sourceA (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | protected |
SourceA (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | |
SourceB (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | |
sourceB (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | protected |
Stop() (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
StopDelayedPlay() (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | protectedvirtual |
StoreCurrent(int id) (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
stored (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | protected |
StoreTimePosition() (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
Tick() (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
ticking (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | protected |
UpdateVolume() (defined in GamingIsLove.Makinom.MusicChannel) | GamingIsLove.Makinom.MusicChannel | virtual |
Volume (defined in GamingIsLove.Makinom.AudioChannel) | GamingIsLove.Makinom.AudioChannel | |
volume (defined in GamingIsLove.Makinom.AudioChannel) | GamingIsLove.Makinom.AudioChannel | protected |