Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.TerrainDataChanges Class Reference
Inheritance diagram for GamingIsLove.Makinom.TerrainDataChanges:
GamingIsLove.Makinom.ISaveData

Public Member Functions

DataObject SaveGame ()
 Used to save the data - you need to add the data to a GamingIsLove.Makinom.DataObject. More...
 
void LoadGame (DataObject data)
 Used to load the data - you need to get the data from the GamingIsLove.Makinom.DataObject. More...
 

Properties

float [,] HeightMap [get, set]
 
float [,,] AlphaMap [get, set]
 

Member Function Documentation

◆ LoadGame()

void GamingIsLove.Makinom.TerrainDataChanges.LoadGame ( DataObject  data)

Used to load the data - you need to get the data from the GamingIsLove.Makinom.DataObject.

Parameters
dataA GamingIsLove.Makinom.DataObject containing the data.

Implements GamingIsLove.Makinom.ISaveData.

◆ SaveGame()

DataObject GamingIsLove.Makinom.TerrainDataChanges.SaveGame ( )

Used to save the data - you need to add the data to a GamingIsLove.Makinom.DataObject.

Returns
A GamingIsLove.Makinom.DataObject containing the data.

Implements GamingIsLove.Makinom.ISaveData.