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Makinom
2.21.0
API Documentation
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Public Member Functions | |
virtual void | Clear () |
virtual void | FireChanged () |
virtual void | FindInteractionControllers () |
virtual bool | IsPlayer (GameObject gameObject) |
virtual void | AddOtherPlayer (GameObject gameObject) |
virtual void | RemoveOtherPlayer (GameObject gameObject) |
virtual void | SetPlayer (GameObject newPlayer, bool destroyOld, bool usePosition, bool useRotation, bool useScale) |
virtual void | Spawn (int spawnID, Vector3 offset) |
virtual void | Spawn (Vector3 position, bool setRotation, Vector3 rotation, bool setScale, Vector3 scale) |
virtual DataObject | SaveGame () |
Used to save the data - you need to add the data to a GamingIsLove.Makinom.DataObject. More... | |
virtual void | LoadGame (DataObject data) |
Used to load the data - you need to get the data from the GamingIsLove.Makinom.DataObject. More... | |
Protected Member Functions | |
virtual GameObject | CreatePrefabInstance () |
virtual GameObject | CreatePrefabInstance (SpawnPoint spawnPoint, Vector3 offset) |
virtual void | Destroy () |
virtual void | CheckSpawnedPrefab () |
virtual GameObject | GetPrefab () |
Protected Attributes | |
int | prefabIndex = -1 |
GameObject | prefabInstance |
List< GameObject > | otherPlayers = new List<GameObject>() |
Notify | changedHandler |
Properties | |
Notify | Changed |
virtual GameObject | GameObject [get] |
virtual object | FormulaObject [get] |
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virtual |
Used to load the data - you need to get the data from the GamingIsLove.Makinom.DataObject.
data | A GamingIsLove.Makinom.DataObject containing the data. |
Implements GamingIsLove.Makinom.ISaveData.
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virtual |
Used to save the data - you need to add the data to a GamingIsLove.Makinom.DataObject.
Implements GamingIsLove.Makinom.ISaveData.