AddOtherPlayer(GameObject gameObject) (defined in GamingIsLove.Makinom.PlayerHandler) | GamingIsLove.Makinom.PlayerHandler | virtual |
Changed (defined in GamingIsLove.Makinom.PlayerHandler) | GamingIsLove.Makinom.PlayerHandler | |
changedHandler (defined in GamingIsLove.Makinom.PlayerHandler) | GamingIsLove.Makinom.PlayerHandler | protected |
CheckSpawnedPrefab() (defined in GamingIsLove.Makinom.PlayerHandler) | GamingIsLove.Makinom.PlayerHandler | protectedvirtual |
Clear() (defined in GamingIsLove.Makinom.PlayerHandler) | GamingIsLove.Makinom.PlayerHandler | virtual |
CreatePrefabInstance() (defined in GamingIsLove.Makinom.PlayerHandler) | GamingIsLove.Makinom.PlayerHandler | protectedvirtual |
CreatePrefabInstance(SpawnPoint spawnPoint, Vector3 offset) (defined in GamingIsLove.Makinom.PlayerHandler) | GamingIsLove.Makinom.PlayerHandler | protectedvirtual |
Destroy() (defined in GamingIsLove.Makinom.PlayerHandler) | GamingIsLove.Makinom.PlayerHandler | protectedvirtual |
FindInteractionControllers() (defined in GamingIsLove.Makinom.PlayerHandler) | GamingIsLove.Makinom.PlayerHandler | virtual |
FireChanged() (defined in GamingIsLove.Makinom.PlayerHandler) | GamingIsLove.Makinom.PlayerHandler | virtual |
FormulaObject (defined in GamingIsLove.Makinom.PlayerHandler) | GamingIsLove.Makinom.PlayerHandler | |
GameObject (defined in GamingIsLove.Makinom.PlayerHandler) | GamingIsLove.Makinom.PlayerHandler | |
GetPrefab() (defined in GamingIsLove.Makinom.PlayerHandler) | GamingIsLove.Makinom.PlayerHandler | protectedvirtual |
IsPlayer(GameObject gameObject) (defined in GamingIsLove.Makinom.PlayerHandler) | GamingIsLove.Makinom.PlayerHandler | virtual |
LoadGame(DataObject data) | GamingIsLove.Makinom.PlayerHandler | virtual |
otherPlayers (defined in GamingIsLove.Makinom.PlayerHandler) | GamingIsLove.Makinom.PlayerHandler | protected |
PlayerHandler() (defined in GamingIsLove.Makinom.PlayerHandler) | GamingIsLove.Makinom.PlayerHandler | |
prefabIndex (defined in GamingIsLove.Makinom.PlayerHandler) | GamingIsLove.Makinom.PlayerHandler | protected |
prefabInstance (defined in GamingIsLove.Makinom.PlayerHandler) | GamingIsLove.Makinom.PlayerHandler | protected |
RemoveOtherPlayer(GameObject gameObject) (defined in GamingIsLove.Makinom.PlayerHandler) | GamingIsLove.Makinom.PlayerHandler | virtual |
SaveGame() | GamingIsLove.Makinom.PlayerHandler | virtual |
SetPlayer(GameObject newPlayer, bool destroyOld, bool usePosition, bool useRotation, bool useScale) (defined in GamingIsLove.Makinom.PlayerHandler) | GamingIsLove.Makinom.PlayerHandler | virtual |
Spawn(int spawnID, Vector3 offset) (defined in GamingIsLove.Makinom.PlayerHandler) | GamingIsLove.Makinom.PlayerHandler | virtual |
Spawn(Vector3 position, bool setRotation, Vector3 rotation, bool setScale, Vector3 scale) (defined in GamingIsLove.Makinom.PlayerHandler) | GamingIsLove.Makinom.PlayerHandler | virtual |