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Makinom
2.21.0
API Documentation
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Public Member Functions | |
NavigationMarker (DataObject data) | |
NavigationMarker (string markerType, GameObject gameObject) | |
virtual void | Check (DataCall call, Vector3 checkPosition, string currentSceneName, bool recalculate) |
virtual void | AddPosition (Vector3 pos) |
virtual GameObject | GetGameObject (int index) |
virtual DataObject | SaveGame () |
Used to save the data - you need to add the data to a GamingIsLove.Makinom.DataObject. More... | |
virtual void | LoadGame (DataObject data) |
Used to load the data - you need to get the data from the GamingIsLove.Makinom.DataObject. More... | |
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virtual DataObject | GetData () |
Gets a GamingIsLove.Makinom.DataObject representing the class. More... | |
virtual void | SetData (DataObject data) |
Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More... | |
virtual void | EditorAutoSetup (string fieldName) |
Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More... | |
Public Attributes | |
string | markerType = "" |
string | sceneName = "" |
bool | isFindObject = false |
FindObjectSetting | findObject |
Vector3 | position = Vector3.zero |
Properties | |
bool | CanSave [get] |
virtual bool | IsGameObject [get] |
virtual bool | Found [get] |
virtual int | Count [get] |
virtual Vector3 | this[int index] [get] |
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virtual |
Used to load the data - you need to get the data from the GamingIsLove.Makinom.DataObject.
data | A GamingIsLove.Makinom.DataObject containing the data. |
Implements GamingIsLove.Makinom.ISaveData.
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virtual |
Used to save the data - you need to add the data to a GamingIsLove.Makinom.DataObject.
Implements GamingIsLove.Makinom.ISaveData.