Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.FindObjectSetting Class Reference
Inheritance diagram for GamingIsLove.Makinom.FindObjectSetting:
GamingIsLove.Makinom.BaseData GamingIsLove.Makinom.IBaseData

Public Member Functions

List< GameObject > Find (Vector3 position, DataCall call)
 
void Find (Vector3 position, DataCall call, List< GameObject > list)
 
override string ToString ()
 
- Public Member Functions inherited from GamingIsLove.Makinom.BaseData
virtual DataObject GetData ()
 Gets a GamingIsLove.Makinom.DataObject representing the class. More...
 
virtual void SetData (DataObject data)
 Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
 

Public Attributes

FindObjectTypeSimple type = FindObjectTypeSimple.Name
 
bool multiple = false
 
StringValue< GameObjectSelectionname = new StringValue<GameObjectSelection>()
 
StringValueCheck nameCheck = StringValueCheck.IsEqual
 
bool nameIsValid = true
 
RangeCheckType rangeCheck = RangeCheckType.None
 
RangeValue range
 
bool useNearest = false