|
| RangeValue (float range) |
|
| RangeValue (float range, float threshold) |
|
| RangeValue (float range, float threshold, bool ignoreXDistance, bool ignoreYDistance, bool ignoreZDistance, bool ignoreRadius) |
|
override string | ToString () |
|
virtual IRange | GetRange (GameObject user, GameObject target) |
|
virtual IRange | GetInRange (GameObject user, GameObject target) |
|
virtual IRange | GetOutOfRange (GameObject user, GameObject target) |
|
virtual Vector3 | GetAngledPosition (GameObject user, float angle, bool localSpace, HorizontalPlaneType horizontalPlane) |
|
virtual bool | Check (RangeCheckType type, GameObject user, GameObject target) |
|
virtual bool | Check (RangeCheckType type, GameObject user, GameObject target, ref float distance) |
|
virtual bool | Check (RangeCheckType type, Vector3 position, GameObject target) |
|
virtual bool | Check (RangeCheckType type, Vector3 position, GameObject target, IDataCall call) |
|
virtual bool | Check (RangeCheckType type, Vector3 position, GameObject target, ref float distance) |
|
virtual bool | Check (RangeCheckType type, Vector3 position, GameObject target, IDataCall call, ref float distance) |
|
virtual float | GetInRangeDistance (GameObject gameObject) |
|
virtual float | GetInRangeDistance (GameObject user, GameObject target) |
|
virtual bool | InRange (GameObject user, GameObject target) |
|
virtual bool | InRange (GameObject user, GameObject target, ref float distance) |
|
virtual bool | InRange (Vector3 position, GameObject target) |
|
virtual bool | InRange (Vector3 position, GameObject target, IDataCall call) |
|
virtual bool | InRange (Vector3 position, GameObject target, float range) |
|
virtual bool | InRange (Vector3 position, GameObject target, bool ignoreRadius, float range) |
|
virtual bool | InRange (Vector3 position, GameObject target, ref float distance) |
|
virtual bool | InRange (Vector3 position, GameObject target, IDataCall call, ref float distance) |
|
virtual bool | InRange (Vector3 position, Vector3 position2) |
|
virtual float | GetOutOfRangeDistance (GameObject gameObject) |
|
virtual float | GetOutOfRangeDistance (GameObject user, GameObject target) |
|
virtual bool | OutOfRange (GameObject user, GameObject target) |
|
virtual bool | OutOfRange (GameObject user, GameObject target, ref float distance) |
|
virtual bool | OutOfRange (Vector3 position, GameObject target) |
|
virtual bool | OutOfRange (Vector3 position, GameObject target, IDataCall call) |
|
virtual bool | OutOfRange (Vector3 position, GameObject target, float range) |
|
virtual bool | OutOfRange (Vector3 position, GameObject target, ref float distance) |
|
virtual bool | OutOfRange (Vector3 position, GameObject target, IDataCall call, ref float distance) |
|
virtual bool | OutOfRange (Vector3 position, Vector3 position2) |
|
virtual void | CheckInRangeStatus (GameObject user, GameObject target, bool invert, ref bool inRangeStatus) |
|
virtual void | CheckInRangeStatus (Vector3 position, GameObject target, bool invert, ref bool inRangeStatus) |
|
virtual void | CheckInRangeStatus (Vector3 position, Vector3 position2, bool invert, ref bool inRangeStatus) |
|
virtual DataObject | GetData () |
| Gets a GamingIsLove.Makinom.DataObject representing the class. More...
|
|
virtual void | SetData (DataObject data) |
| Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
|
|
virtual void | EditorAutoSetup (string fieldName) |
| Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
|
|