Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.FloatValue< T > Class Template Reference
Inheritance diagram for GamingIsLove.Makinom.FloatValue< T >:
GamingIsLove.Makinom.BaseData GamingIsLove.Makinom.ICustomVisualization GamingIsLove.Makinom.IBaseData

Public Member Functions

 FloatValue (float value)
 
 FloatValue (System.Type settingsType)
 
override void SetData (DataObject data)
 Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
 
virtual float GetValue (IDataCall call)
 
virtual float GetValuePreview (IDataCall call)
 
virtual void GetUsedHandlers (ref List< VariableHandler > list, DataCall call)
 
override string ToString ()
 
override void EditorAutoSetup (string fieldName)
 Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
 
- Public Member Functions inherited from GamingIsLove.Makinom.BaseData
virtual DataObject GetData ()
 Gets a GamingIsLove.Makinom.DataObject representing the class. More...
 

Public Attributes

string type = ""
 
FloatValue_BaseType< T > settings = new FloatValue_ValueType<T>()
 
MathFunction mathFunction = new MathFunction()
 

Properties

virtual bool NeedsCall [get]
 

Member Function Documentation

◆ EditorAutoSetup()

override void GamingIsLove.Makinom.FloatValue< T >.EditorAutoSetup ( string  fieldName)
virtual

Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute.

Parameters
fieldNameThe name of the field the function is called for.

Reimplemented from GamingIsLove.Makinom.BaseData.

◆ SetData()

override void GamingIsLove.Makinom.FloatValue< T >.SetData ( DataObject  data)
virtual

Sets the variables of the class using a GamingIsLove.Makinom.DataObject.

Parameters
dataGamingIsLove.Makinom.DataObject containing the data.

Reimplemented from GamingIsLove.Makinom.BaseData.