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Makinom
2.21.0
API Documentation
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This is the complete list of members for GamingIsLove.Makinom.RangeValue, including all inherited members.
Check(RangeCheckType type, GameObject user, GameObject target) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
Check(RangeCheckType type, GameObject user, GameObject target, ref float distance) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
Check(RangeCheckType type, Vector3 position, GameObject target) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
Check(RangeCheckType type, Vector3 position, GameObject target, IDataCall call) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
Check(RangeCheckType type, Vector3 position, GameObject target, ref float distance) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
Check(RangeCheckType type, Vector3 position, GameObject target, IDataCall call, ref float distance) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
CheckInRangeStatus(GameObject user, GameObject target, bool invert, ref bool inRangeStatus) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
CheckInRangeStatus(Vector3 position, GameObject target, bool invert, ref bool inRangeStatus) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
CheckInRangeStatus(Vector3 position, Vector3 position2, bool invert, ref bool inRangeStatus) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
EditorAutoSetup(string fieldName) | GamingIsLove.Makinom.BaseData | virtual |
GetAngledPosition(GameObject user, float angle, bool localSpace, HorizontalPlaneType horizontalPlane) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
GetData() | GamingIsLove.Makinom.BaseData | virtual |
GetInRange(GameObject user, GameObject target) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
GetInRangeDistance(GameObject gameObject) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
GetInRangeDistance(GameObject user, GameObject target) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
GetInRangeDistanceValue(GameObject user, GameObject target) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | protectedvirtual |
GetInRangeDistanceValue(GameObject user, GameObject target, IDataCall call) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | protectedvirtual |
GetOutOfRange(GameObject user, GameObject target) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
GetOutOfRangeDistance(GameObject gameObject) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
GetOutOfRangeDistance(GameObject user, GameObject target) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
GetOutOfRangeDistanceValue(GameObject user, GameObject target) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | protectedvirtual |
GetOutOfRangeDistanceValue(GameObject user, GameObject target, IDataCall call) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | protectedvirtual |
GetRange(GameObject user, GameObject target) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
ignoreDistance (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | |
ignoreRadius (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | |
InRange(GameObject user, GameObject target) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
InRange(GameObject user, GameObject target, ref float distance) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
InRange(Vector3 position, GameObject target) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
InRange(Vector3 position, GameObject target, IDataCall call) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
InRange(Vector3 position, GameObject target, float range) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
InRange(Vector3 position, GameObject target, bool ignoreRadius, float range) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
InRange(Vector3 position, GameObject target, ref float distance) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
InRange(Vector3 position, GameObject target, IDataCall call, ref float distance) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
InRange(Vector3 position, Vector3 position2) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
IsInfinity (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | |
NeedsCall (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | |
OutOfRange(GameObject user, GameObject target) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
OutOfRange(GameObject user, GameObject target, ref float distance) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
OutOfRange(Vector3 position, GameObject target) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
OutOfRange(Vector3 position, GameObject target, IDataCall call) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
OutOfRange(Vector3 position, GameObject target, float range) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
OutOfRange(Vector3 position, GameObject target, ref float distance) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
OutOfRange(Vector3 position, GameObject target, IDataCall call, ref float distance) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
OutOfRange(Vector3 position, Vector3 position2) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | virtual |
RangeValue() (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | |
RangeValue(float range) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | |
RangeValue(float range, float threshold) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | |
RangeValue(float range, float threshold, bool ignoreXDistance, bool ignoreYDistance, bool ignoreZDistance, bool ignoreRadius) (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | |
rangeValue (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | |
SetData(DataObject data) | GamingIsLove.Makinom.BaseData | virtual |
simpleRange (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | protected |
thresholdValue (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue | |
ToString() (defined in GamingIsLove.Makinom.RangeValue) | GamingIsLove.Makinom.RangeValue |