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| GameObjectSelection (GameObjectType type) |
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override void | SetData (DataObject data) |
| Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
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override bool | Equals (object obj) |
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object | GetFormulaObject (IDataCall call) |
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object | GetFormulaObject (DataCall call) |
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GameObject | GetObject (IDataCall call) |
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GameObject | GetObject (DataCall call) |
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List< GameObject > | GetObjects (IDataCall call) |
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List< GameObject > | GetObjects (DataCall call) |
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T | GetFirstComponent< T > (IDataCall call, ComponentScopeSingle scope) |
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T | GetFirstComponent< T > (DataCall call, ComponentScopeSingle scope) |
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List< Component > | GetAllComponents (DataCall call, ComponentScope scope, string componentName) |
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void | GetObjectVariables (IDataCall call, List< VariableHandler > handlers, ComponentScope scope) |
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void | GetObjectVariables (DataCall call, List< VariableHandler > handlers, ComponentScope scope) |
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void | GetSelectedData (IDataCall call, List< SelectedDataHandler > handlers, ComponentScope scope) |
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void | GetSelectedData (DataCall call, List< SelectedDataHandler > handlers, ComponentScope scope) |
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override string | ToString () |
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virtual DataObject | GetData () |
| Gets a GamingIsLove.Makinom.DataObject representing the class. More...
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virtual void | EditorAutoSetup (string fieldName) |
| Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
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