Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.ChildObjectSettings Class Reference
Inheritance diagram for GamingIsLove.Makinom.ChildObjectSettings:
GamingIsLove.Makinom.BaseData GamingIsLove.Makinom.ICustomVisualization GamingIsLove.Makinom.IBaseData

Public Member Functions

 ChildObjectSettings (ChildObjectType type)
 
bool Equals (ChildObjectSettings check)
 
virtual Transform GetChild (Transform parent)
 
virtual GameObject GetChild (GameObject parent)
 
virtual object GetChild (object parent)
 
virtual List< GameObject > GetAllChildren (GameObject parent)
 
virtual void GetAllChildren (GameObject parent, List< GameObject > list)
 
void Upgrade (DataObject data, string key)
 
- Public Member Functions inherited from GamingIsLove.Makinom.BaseData
virtual DataObject GetData ()
 Gets a GamingIsLove.Makinom.DataObject representing the class. More...
 
virtual void SetData (DataObject data)
 Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
 

Public Attributes

ChildObjectType type = ChildObjectType.None
 
string childName = ""
 

Properties

virtual bool UseChild [get]