Makinom  2.15.4
API Documentation
GamingIsLove.Makinom.SelectedDataHandler Class Reference

Public Member Functions

 SelectedDataHandler (string key, object data)
 
 SelectedDataHandler (SelectedDataHandler copy)
 
void FireChanged ()
 
int GetCount (string key)
 
bool ContainsKey (string key)
 
void Init (string key, object data)
 
void Clear ()
 
void Transfer (SelectedDataHandler handler)
 
List< object > Get (string key)
 
void Get (string key, ref List< object > add)
 
void Change (string key, object data, ListChangeType changeType)
 
VariableHandler GetVariableHandler (string key, ComponentScope scope)
 
List< VariableHandlerGetVariableHandlers (string key, ComponentScope scope)
 
void GetVariableHandlers (string key, ref List< VariableHandler > list, ComponentScope scope)
 
List< VariableHandlerGetOnlyVariableHandlers (string key)
 
void GetOnlyVariableHandlers (string key, ref List< VariableHandler > list)
 
GameObject GetGameObject (string key)
 
GameObject GetOnlyGameObject (string key)
 
List< GameObject > GetGameObjects (string key)
 
void GetGameObjects (string key, ref List< GameObject > list)
 
List< GameObject > GetOnlyGameObjects (string key)
 
void GetOnlyGameObjects (string key, ref List< GameObject > list)
 
Component GetComponent (string key, ComponentScope scope, string componentName)
 
GetComponent< T > (string key, ComponentScope scope)
 
List< Component > GetComponents (string key, ComponentScope scope, string componentName)
 
void GetComponents (string key, ref List< Component > list, ComponentScope scope, string componentName)
 
List< T > GetComponents< T > (string key, ComponentScope scope)
 
void GetComponents< T > (string key, ref List< T > list, ComponentScope scope)
 
List< Component > GetOnlyComponents (string key)
 
void GetOnlyComponents (string key, ref List< Component > list)
 

Properties

Notify DataChanged
 
int? Count [get]