|
| SelectedDataHandler (string key, object data) |
|
| SelectedDataHandler (SelectedDataHandler copy) |
|
void | FireChanged () |
|
int | GetCount (string key) |
|
bool | ContainsKey (string key) |
|
void | Init (string key, object data) |
|
void | Clear () |
|
void | Transfer (SelectedDataHandler handler) |
|
List< object > | Get (string key) |
|
void | Get (string key, ref List< object > add) |
|
void | Change (string key, object data, ListChangeType changeType) |
|
VariableHandler | GetVariableHandler (string key, ComponentScope scope) |
|
List< VariableHandler > | GetVariableHandlers (string key, ComponentScope scope) |
|
void | GetVariableHandlers (string key, ref List< VariableHandler > list, ComponentScope scope) |
|
List< VariableHandler > | GetOnlyVariableHandlers (string key) |
|
void | GetOnlyVariableHandlers (string key, ref List< VariableHandler > list) |
|
GameObject | GetGameObject (string key) |
|
GameObject | GetOnlyGameObject (string key) |
|
List< GameObject > | GetGameObjects (string key) |
|
void | GetGameObjects (string key, ref List< GameObject > list) |
|
List< GameObject > | GetOnlyGameObjects (string key) |
|
void | GetOnlyGameObjects (string key, ref List< GameObject > list) |
|
Component | GetComponent (string key, ComponentScope scope, string componentName) |
|
T | GetComponent< T > (string key, ComponentScope scope) |
|
List< Component > | GetComponents (string key, ComponentScope scope, string componentName) |
|
void | GetComponents (string key, ref List< Component > list, ComponentScope scope, string componentName) |
|
List< T > | GetComponents< T > (string key, ComponentScope scope) |
|
void | GetComponents< T > (string key, ref List< T > list, ComponentScope scope) |
|
List< Component > | GetOnlyComponents (string key) |
|
void | GetOnlyComponents (string key, ref List< Component > list) |
|