Makinom  2.15.4
API Documentation
GamingIsLove.Makinom.SelectedDataHandler Member List

This is the complete list of members for GamingIsLove.Makinom.SelectedDataHandler, including all inherited members.

Change(string key, object data, ListChangeType changeType) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
Clear() (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
ContainsKey(string key) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
Count (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
DataChanged (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
FireChanged() (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
Get(string key) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
Get(string key, ref List< object > add) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
GetComponent(string key, ComponentScope scope, string componentName) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
GetComponent< T >(string key, ComponentScope scope) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
GetComponents(string key, ComponentScope scope, string componentName) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
GetComponents(string key, ref List< Component > list, ComponentScope scope, string componentName) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
GetComponents< T >(string key, ComponentScope scope) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
GetComponents< T >(string key, ref List< T > list, ComponentScope scope) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
GetCount(string key) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
GetGameObject(string key) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
GetGameObjects(string key) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
GetGameObjects(string key, ref List< GameObject > list) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
GetOnlyComponents(string key) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
GetOnlyComponents(string key, ref List< Component > list) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
GetOnlyGameObject(string key) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
GetOnlyGameObjects(string key) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
GetOnlyGameObjects(string key, ref List< GameObject > list) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
GetOnlyVariableHandlers(string key) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
GetOnlyVariableHandlers(string key, ref List< VariableHandler > list) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
GetVariableHandler(string key, ComponentScope scope) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
GetVariableHandlers(string key, ComponentScope scope) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
GetVariableHandlers(string key, ref List< VariableHandler > list, ComponentScope scope) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
Init(string key, object data) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
SelectedDataHandler() (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
SelectedDataHandler(string key, object data) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
SelectedDataHandler(SelectedDataHandler copy) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler
Transfer(SelectedDataHandler handler) (defined in GamingIsLove.Makinom.SelectedDataHandler)GamingIsLove.Makinom.SelectedDataHandler