Change(string key, object data, ListChangeType changeType) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
Clear() (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
ContainsKey(string key) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
Count (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
DataChanged (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
FireChanged() (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
Get(string key) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
Get(string key, ref List< object > add) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
GetComponent(string key, ComponentScope scope, string componentName) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
GetComponent< T >(string key, ComponentScope scope) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
GetComponents(string key, ComponentScope scope, string componentName) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
GetComponents(string key, ref List< Component > list, ComponentScope scope, string componentName) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
GetComponents< T >(string key, ComponentScope scope) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
GetComponents< T >(string key, ref List< T > list, ComponentScope scope) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
GetCount(string key) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
GetGameObject(string key) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
GetGameObjects(string key) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
GetGameObjects(string key, ref List< GameObject > list) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
GetOnlyComponents(string key) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
GetOnlyComponents(string key, ref List< Component > list) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
GetOnlyGameObject(string key) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
GetOnlyGameObjects(string key) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
GetOnlyGameObjects(string key, ref List< GameObject > list) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
GetOnlyVariableHandlers(string key) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
GetOnlyVariableHandlers(string key, ref List< VariableHandler > list) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
GetVariableHandler(string key, ComponentScope scope) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
GetVariableHandlers(string key, ComponentScope scope) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
GetVariableHandlers(string key, ref List< VariableHandler > list, ComponentScope scope) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
Init(string key, object data) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
SelectedDataHandler() (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
SelectedDataHandler(string key, object data) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
SelectedDataHandler(SelectedDataHandler copy) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |
Transfer(SelectedDataHandler handler) (defined in GamingIsLove.Makinom.SelectedDataHandler) | GamingIsLove.Makinom.SelectedDataHandler | |