Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.VariableHandler Member List

This is the complete list of members for GamingIsLove.Makinom.VariableHandler, including all inherited members.

BoolChanged (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
BoolListChanged (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
ChangeAxisVector3(AxisType axis, string key, float value, FloatOperator op) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
Changed (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
ChangeFloat(string key, float value, FloatOperator op) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
ChangeInt(string key, int value, FloatOperator op) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
ChangeString(string key, string value, StringOperator op, string value2) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
ChangeVector3(string key, Vector3 value, Vector3Operator op, bool normalize) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
Check(string key, string value) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
Check(string key, bool value) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
Check(string key, int value) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
Check(string key, float value) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
Check(string key, Vector3 value) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
CheckAxisVector3(AxisType axis, string key, float value, float value2, ValueCheckType type) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
CheckFloat(string key, float value, float value2, ValueCheckType type) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
CheckInt(string key, int value, int value2, ValueCheckType type) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
CheckString(string key, string value, StringValueCheck type) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
CheckVector3(string key, Vector3 value, float distance, float distance2, ValueCheckType type) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
Clear() (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
FireBoolChanged(string key) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
FireBoolListChanged(string key, int index) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
FireBoolListChanged(string key, List< bool > value) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
FireChanged() (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
FireFloatChanged(string key) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
FireFloatListChanged(string key, int index) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
FireFloatListChanged(string key, List< float > value) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
FireIntChanged(string key) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
FireIntListChanged(string key, int index) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
FireIntListChanged(string key, List< int > value) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
FireListRemoved(string key, VariableListChangeType changeType, int index, VariableRemoveType type) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
FireRemoved(string key, VariableRemoveType type) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
FireStringChanged(string key) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
FireStringListChanged(string key, int index) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
FireStringListChanged(string key, List< string > value) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
FireVector3Changed(string key) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
FireVector3ListChanged(string key, int index) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
FireVector3ListChanged(string key, List< Vector3 > value) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
FloatChanged (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
FloatListChanged (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
GetBool(string key) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
GetBoolKeys() (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
GetCopyData() (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandlervirtual
GetFloat(string key) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
GetFloatKeys() (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
GetInt(string key) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
GetIntKeys() (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
GetMultiFloat(string key, List< VariableHandler > handlers, MultiFloatValueUse type) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandlerstatic
GetMultiInt(string key, List< VariableHandler > handlers, MultiFloatValueUse type) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandlerstatic
GetString(string key) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
GetStringKeys() (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
GetVector3(string key) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
GetVector3Keys() (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
HasLists (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
IntChanged (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
IntListChanged (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
IsEmpty (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
IsEqual(VariableHandler handler) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
IsTimerPaused(string key) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
IsTimerRunning(string key) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
KeyExists(string key, VariableType type) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
KeyExistsBool(string key) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
KeyExistsFloat(string key) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
KeyExistsInt(string key) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
KeyExistsString(string key) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
KeyExistsVector3(string key) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
ListRemoved (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
Lists (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
LoadGame(DataObject data)GamingIsLove.Makinom.VariableHandlervirtual
PauseTimer(string key, bool pause) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
Remove(string key, VariableRemoveType type) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
Removed (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
RemoveWithoutNotify(string key, VariableRemoveType type) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
SaveGame()GamingIsLove.Makinom.VariableHandlervirtual
Set(string key, string value) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
Set(string key, bool value) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
Set(string key, int value) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
Set(string key, float value) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
Set(string key, Vector3 value) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
SetWithoutNotify(string key, string value) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
SetWithoutNotify(string key, bool value) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
SetWithoutNotify(string key, int value) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
SetWithoutNotify(string key, float value) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
SetWithoutNotify(string key, Vector3 value) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
StartTimer(TimerType type, string key, TimerEndType endType, float endTime) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
StopAllTimers() (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
StopTimer(string key) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
StringChanged (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
StringListChanged (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
TickFloat(string key, float delta) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
Transfer(VariableHandler handler) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
VariableHandler() (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
VariableHandler(VariableHandler copy) (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
Vector3Changed (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler
Vector3ListChanged (defined in GamingIsLove.Makinom.VariableHandler)GamingIsLove.Makinom.VariableHandler