BoolChanged (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
BoolListChanged (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
ChangeAxisVector3(AxisType axis, string key, float value, FloatOperator op) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
Changed (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
ChangeFloat(string key, float value, FloatOperator op) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
ChangeInt(string key, int value, FloatOperator op) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
ChangeString(string key, string value, StringOperator op, string value2) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
ChangeVector3(string key, Vector3 value, Vector3Operator op, bool normalize) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
Check(string key, string value) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
Check(string key, bool value) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
Check(string key, int value) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
Check(string key, float value) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
Check(string key, Vector3 value) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
CheckAxisVector3(AxisType axis, string key, float value, float value2, ValueCheckType type) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
CheckFloat(string key, float value, float value2, ValueCheckType type) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
CheckInt(string key, int value, int value2, ValueCheckType type) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
CheckString(string key, string value, StringValueCheck type) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
CheckVector3(string key, Vector3 value, float distance, float distance2, ValueCheckType type) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
Clear() (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
FireBoolChanged(string key) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
FireBoolListChanged(string key, int index) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
FireBoolListChanged(string key, List< bool > value) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
FireChanged() (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
FireFloatChanged(string key) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
FireFloatListChanged(string key, int index) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
FireFloatListChanged(string key, List< float > value) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
FireIntChanged(string key) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
FireIntListChanged(string key, int index) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
FireIntListChanged(string key, List< int > value) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
FireListRemoved(string key, VariableListChangeType changeType, int index, VariableRemoveType type) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
FireRemoved(string key, VariableRemoveType type) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
FireStringChanged(string key) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
FireStringListChanged(string key, int index) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
FireStringListChanged(string key, List< string > value) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
FireVector3Changed(string key) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
FireVector3ListChanged(string key, int index) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
FireVector3ListChanged(string key, List< Vector3 > value) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
FloatChanged (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
FloatListChanged (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
GetBool(string key) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
GetBoolKeys() (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
GetCopyData() (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | virtual |
GetFloat(string key) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
GetFloatKeys() (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
GetInt(string key) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
GetIntKeys() (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
GetMultiFloat(string key, List< VariableHandler > handlers, MultiFloatValueUse type) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | static |
GetMultiInt(string key, List< VariableHandler > handlers, MultiFloatValueUse type) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | static |
GetString(string key) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
GetStringKeys() (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
GetVector3(string key) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
GetVector3Keys() (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
HasLists (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
IntChanged (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
IntListChanged (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
IsEmpty (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
IsEqual(VariableHandler handler) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
IsTimerPaused(string key) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
IsTimerRunning(string key) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
KeyExists(string key, VariableType type) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
KeyExistsBool(string key) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
KeyExistsFloat(string key) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
KeyExistsInt(string key) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
KeyExistsString(string key) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
KeyExistsVector3(string key) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
ListRemoved (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
Lists (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
LoadGame(DataObject data) | GamingIsLove.Makinom.VariableHandler | virtual |
PauseTimer(string key, bool pause) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
Remove(string key, VariableRemoveType type) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
Removed (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
RemoveWithoutNotify(string key, VariableRemoveType type) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
SaveGame() | GamingIsLove.Makinom.VariableHandler | virtual |
Set(string key, string value) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
Set(string key, bool value) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
Set(string key, int value) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
Set(string key, float value) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
Set(string key, Vector3 value) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
SetWithoutNotify(string key, string value) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
SetWithoutNotify(string key, bool value) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
SetWithoutNotify(string key, int value) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
SetWithoutNotify(string key, float value) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
SetWithoutNotify(string key, Vector3 value) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
StartTimer(TimerType type, string key, TimerEndType endType, float endTime) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
StopAllTimers() (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
StopTimer(string key) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
StringChanged (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
StringListChanged (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
TickFloat(string key, float delta) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
Transfer(VariableHandler handler) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
VariableHandler() (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
VariableHandler(VariableHandler copy) (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
Vector3Changed (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |
Vector3ListChanged (defined in GamingIsLove.Makinom.VariableHandler) | GamingIsLove.Makinom.VariableHandler | |