Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.InteractionCheck Class Reference
Inheritance diagram for GamingIsLove.Makinom.InteractionCheck:
GamingIsLove.Makinom.BaseData GamingIsLove.Makinom.IBaseData

Public Member Functions

bool Check ()
 
bool Interact (InteractionController ic)
 
bool IsType (IInteractionBehaviour interaction)
 
List< IInteractionBehaviourGetAll ()
 Gets all interactions in the scene matching the selected machine types. More...
 
IInteractionBehaviour GetFirst (InteractionSource source)
 
IInteractionBehaviour GetFirstControl ()
 
IInteractionBehaviour GetFirstCursor (GameObject startingObject)
 
- Public Member Functions inherited from GamingIsLove.Makinom.BaseData
virtual DataObject GetData ()
 Gets a GamingIsLove.Makinom.DataObject representing the class. More...
 
virtual void SetData (DataObject data)
 Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
 

Public Attributes

bool any = true
 
AssetSelection< MachineTypeAsset > [] machineType
 

Member Function Documentation

◆ GetAll()

List<IInteractionBehaviour> GamingIsLove.Makinom.InteractionCheck.GetAll ( )

Gets all interactions in the scene matching the selected machine types.

Returns
The interactions matching the selected machine types.