Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.GlobalMachineAsset Class Reference
Inheritance diagram for GamingIsLove.Makinom.GlobalMachineAsset:
GamingIsLove.Makinom.MakinomGenericAsset< GlobalMachine >

Properties

override string DataName [get]
 
- Properties inherited from GamingIsLove.Makinom.MakinomGenericAsset< GlobalMachine >
Settings [get, set]
 
BaseIndexData EditorSettings [get]
 
int Index [get, set]
 
bool SortAtEnd [get, set]
 
abstract string DataName [get]
 
bool MarkedForSaving [get, set]
 

Additional Inherited Members

- Public Member Functions inherited from GamingIsLove.Makinom.MakinomGenericAsset< GlobalMachine >
void SetData (DataObject data)
 
void LoadData ()
 
void ClearData ()
 
void SaveData (DataFile saveFile, bool encrypt, DataFile.SaveFormatType format)
 
bool HasChanged (bool encrypt, DataFile.SaveFormatType format, out DataFile file)
 
virtual void ReplaceTextCodes (ref string text)
 
virtual string GetEditorPopupName (bool addType)
 
virtual string [] GetEditorSubDataNames ()
 
virtual int GetSubDataCount ()
 
virtual IContent GetSubDataContent (int index)
 
- Public Attributes inherited from GamingIsLove.Makinom.MakinomGenericAsset< GlobalMachine >
bool sortAtEnd
 
- Protected Attributes inherited from GamingIsLove.Makinom.MakinomGenericAsset< GlobalMachine >
DataFile data
 
bool markedForSaving
 
settings