Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.NonePlugin Class Reference
Inheritance diagram for GamingIsLove.Makinom.NonePlugin:
GamingIsLove.Makinom.BasePlugin GamingIsLove.Makinom.BaseTypeData GamingIsLove.Makinom.IBaseData

Public Member Functions

override void OnInitialize ()
 Called after Makinom has been initialized. More...
 
override void OnNewGame ()
 Called before a new game is started. More...
 
override void OnLoadGame ()
 Called before a save game is loaded. More...
 
override void Tick ()
 Called every Update tick when enabled in the plugin's settings. More...
 
override void GUITick ()
 Called every OnGUI tick when enabled in the plugin's settings. More...
 
override void SceneLoaded ()
 Called on SceneManager.sceneLoaded when enabled in the plugin's settings. More...
 
override void SceneNameLoaded (string sceneName)
 Called on SceneManager.sceneLoaded when enabled in the plugin's settings. More...
 
override bool Call (string info)
 Called from selected parts of Makinom, e.g. schematics. More...
 
- Public Member Functions inherited from GamingIsLove.Makinom.BaseTypeData
virtual DataObject GetData ()
 Gets a GamingIsLove.Makinom.DataObject representing the class. More...
 
virtual void SetData (DataObject data)
 Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
 
virtual bool IsType (string type)
 Checks if the setting is of a defined type. More...
 
virtual string GetGenericTypeName ()
 

Properties

override string Version [get]
 
- Properties inherited from GamingIsLove.Makinom.BasePlugin
abstract string Version [get]
 Gets the version of the plugin. More...
 

Member Function Documentation

◆ Call()

override bool GamingIsLove.Makinom.NonePlugin.Call ( string  info)
virtual

Called from selected parts of Makinom, e.g. schematics.

Parameters
infoThe information text that can be used to call different functionality of a plugin.

Implements GamingIsLove.Makinom.BasePlugin.

◆ GUITick()

override void GamingIsLove.Makinom.NonePlugin.GUITick ( )
virtual

Called every OnGUI tick when enabled in the plugin's settings.

Implements GamingIsLove.Makinom.BasePlugin.

◆ OnInitialize()

override void GamingIsLove.Makinom.NonePlugin.OnInitialize ( )
virtual

Called after Makinom has been initialized.

Implements GamingIsLove.Makinom.BasePlugin.

◆ OnLoadGame()

override void GamingIsLove.Makinom.NonePlugin.OnLoadGame ( )
virtual

Called before a save game is loaded.

Implements GamingIsLove.Makinom.BasePlugin.

◆ OnNewGame()

override void GamingIsLove.Makinom.NonePlugin.OnNewGame ( )
virtual

Called before a new game is started.

Implements GamingIsLove.Makinom.BasePlugin.

◆ SceneLoaded()

override void GamingIsLove.Makinom.NonePlugin.SceneLoaded ( )
virtual

Called on SceneManager.sceneLoaded when enabled in the plugin's settings.

Implements GamingIsLove.Makinom.BasePlugin.

◆ SceneNameLoaded()

override void GamingIsLove.Makinom.NonePlugin.SceneNameLoaded ( string  sceneName)
virtual

Called on SceneManager.sceneLoaded when enabled in the plugin's settings.

Parameters
sceneNameThe name of the scene that was loaded.

Implements GamingIsLove.Makinom.BasePlugin.

◆ Tick()

override void GamingIsLove.Makinom.NonePlugin.Tick ( )
virtual

Called every Update tick when enabled in the plugin's settings.

Implements GamingIsLove.Makinom.BasePlugin.