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Makinom
2.21.0
API Documentation
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Public Member Functions | |
override void | OnInitialize () |
Called after Makinom has been initialized. More... | |
override void | OnNewGame () |
Called before a new game is started. More... | |
override void | OnLoadGame () |
Called before a save game is loaded. More... | |
override void | Tick () |
Called every Update tick when enabled in the plugin's settings. More... | |
override void | GUITick () |
Called every OnGUI tick when enabled in the plugin's settings. More... | |
override void | SceneLoaded () |
Called on SceneManager.sceneLoaded when enabled in the plugin's settings. More... | |
override void | SceneNameLoaded (string sceneName) |
Called on SceneManager.sceneLoaded when enabled in the plugin's settings. More... | |
override bool | Call (string info) |
Called from selected parts of Makinom, e.g. schematics. More... | |
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virtual DataObject | GetData () |
Gets a GamingIsLove.Makinom.DataObject representing the class. More... | |
virtual void | SetData (DataObject data) |
Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More... | |
virtual void | EditorAutoSetup (string fieldName) |
Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More... | |
virtual bool | IsType (string type) |
Checks if the setting is of a defined type. More... | |
virtual string | GetGenericTypeName () |
Properties | |
override string | Version [get] |
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abstract string | Version [get] |
Gets the version of the plugin. More... | |
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virtual |
Called from selected parts of Makinom, e.g. schematics.
info | The information text that can be used to call different functionality of a plugin. |
Implements GamingIsLove.Makinom.BasePlugin.
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virtual |
Called every OnGUI tick when enabled in the plugin's settings.
Implements GamingIsLove.Makinom.BasePlugin.
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virtual |
Called after Makinom has been initialized.
Implements GamingIsLove.Makinom.BasePlugin.
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virtual |
Called before a save game is loaded.
Implements GamingIsLove.Makinom.BasePlugin.
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virtual |
Called before a new game is started.
Implements GamingIsLove.Makinom.BasePlugin.
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virtual |
Called on SceneManager.sceneLoaded when enabled in the plugin's settings.
Implements GamingIsLove.Makinom.BasePlugin.
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virtual |
Called on SceneManager.sceneLoaded when enabled in the plugin's settings.
sceneName | The name of the scene that was loaded. |
Implements GamingIsLove.Makinom.BasePlugin.
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virtual |
Called every Update tick when enabled in the plugin's settings.
Implements GamingIsLove.Makinom.BasePlugin.