Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.Variable< T > Class Template Reference
Inheritance diagram for GamingIsLove.Makinom.Variable< T >:
GamingIsLove.Makinom.VariableOrigin< T > GamingIsLove.Makinom.BaseData GamingIsLove.Makinom.IBaseData

Public Member Functions

 Variable (VariableOrigin origin)
 
override string ToString ()
 
- Public Member Functions inherited from GamingIsLove.Makinom.VariableOrigin< T >
 VariableOrigin (VariableOrigin origin)
 
override void SetData (DataObject data)
 Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
 
bool IsSameObject (T check)
 
List< VariableHandlerGetHandlers (IDataCall call)
 
void GetHandlers (ref List< VariableHandler > handlers, IDataCall call)
 
VariableHandler GetFirstHandler (IDataCall call)
 
override string ToString ()
 
- Public Member Functions inherited from GamingIsLove.Makinom.BaseData
virtual DataObject GetData ()
 Gets a GamingIsLove.Makinom.DataObject representing the class. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
 

Public Attributes

StringValue< T > key = new StringValue<T>()
 
- Public Attributes inherited from GamingIsLove.Makinom.VariableOrigin< T >
VariableOrigin origin = VariableOrigin.Global
 
SelectedData< T > selectedData
 
fromObject
 
ComponentScope objectScope = ComponentScope.InChildren
 
StringValue< T > objectID