Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.DataHandler Class Reference

Public Member Functions

void SetProject (MakinomProjectAsset projectAsset)
 
void LoadData ()
 
void LoadProject (MakinomProjectAsset project)
 
Dictionary< string, DataFileGetSaveData (bool encrypt, DataFile.SaveFormatType format)
 
List< string > GetFileDifferences (MakinomProjectAsset project, bool encrypt, DataFile.SaveFormatType format, Dictionary< string, DataFile > fileList)
 
Get< T > ()
 
IMakinomGenericAsset FindAsset (string guid)
 

Static Public Member Functions

static DataHandler Initialize (MakinomProjectAsset project)
 

Properties

MakinomProjectAsset ProjectAsset [get, set]
 
static List< MakinomDataExtensionExtensions [get]
 
bool DataLoaded [get]
 
BaseSettings [] All [get]