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Makinom
2.21.0
API Documentation
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Public Member Functions | |
virtual void | LoadProject (MakinomProjectAsset project) |
Loads the settings found in the Project asset. More... | |
virtual void | InitDataAssetSettings () |
Initializes the settings of directly referenced data assets. More... | |
virtual DataFile | GetSaveData (bool encrypt, DataFile.SaveFormatType format) |
Gets the save data. More... | |
virtual bool | HasChanged (MakinomProjectAsset project, bool encrypt, DataFile.SaveFormatType format, out DataFile file) |
virtual DataObject | GetData () |
Gets a GamingIsLove.Makinom.DataObject representing the class. More... | |
virtual void | SetData (DataObject data) |
Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More... | |
virtual void | EditorAutoSetup (string fieldName) |
Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More... | |
Properties | |
abstract string | Filename [get] |
Gets the filename used for saving the settings. More... | |
virtual System.Type | InstanceType [get] |
virtual int | Count [get] |
virtual bool | HasGeneralSettings [get] |
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virtual |
Called for the field defined using the settingAutoSetup
option of the GamingIsLove.Makinom.EditorInfoAttribute.
fieldName | The name of the field the function is called for. |
Implements GamingIsLove.Makinom.IBaseData.
Reimplemented in GamingIsLove.Makinom.SaveGameSettings, and GamingIsLove.Makinom.UISystemSettings.
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virtual |
Gets a GamingIsLove.Makinom.DataObject representing the class.
Implements GamingIsLove.Makinom.IBaseData.
Reimplemented in GamingIsLove.Makinom.GenericAssetListSettings< T, V >.
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virtual |
Gets the save data.
list | The list of save data the data will be added to. |
encrypt | If true, the data will be encrypted. |
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virtual |
Initializes the settings of directly referenced data assets.
Reimplemented in GamingIsLove.Makinom.GenericAssetListSettings< T, V >.
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virtual |
Loads the settings found in the Project asset.
project | The Project asset. |
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virtual |
Sets the variables of the class using a GamingIsLove.Makinom.DataObject.
data | GamingIsLove.Makinom.DataObject containing the data. |
Implements GamingIsLove.Makinom.IBaseData.
Reimplemented in GamingIsLove.Makinom.SaveGameSettings, GamingIsLove.Makinom.UIBoxesSettings, GamingIsLove.Makinom.GameControlsSettings, GamingIsLove.Makinom.UISettings, and GamingIsLove.Makinom.GenericAssetListSettings< T, V >.
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get |
Gets the filename used for saving the settings.
The filename.