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Makinom
2.21.0
API Documentation
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Public Member Functions | |
UISystemSettings (MakinomProjectAsset project) | |
override void | EditorAutoSetup (string fieldName) |
Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More... | |
Vector3 | GetScreenCenter () |
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virtual void | LoadProject (MakinomProjectAsset project) |
Loads the settings found in the Project asset. More... | |
virtual void | InitDataAssetSettings () |
Initializes the settings of directly referenced data assets. More... | |
virtual DataFile | GetSaveData (bool encrypt, DataFile.SaveFormatType format) |
Gets the save data. More... | |
virtual bool | HasChanged (MakinomProjectAsset project, bool encrypt, DataFile.SaveFormatType format, out DataFile file) |
virtual DataObject | GetData () |
Gets a GamingIsLove.Makinom.DataObject representing the class. More... | |
virtual void | SetData (DataObject data) |
Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More... | |
Public Attributes | |
string | type = typeof(NoneUISystem).ToString() |
Vector2 | defaultScreen = new Vector2(1920.0f, 1080.0f) |
AssetSource< Material > | defaultMaskMaterial = new AssetSource<Material>() |
BaseUISystem | settings = new NoneUISystem() |
Properties | |
override string | Filename [get] |
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abstract string | Filename [get] |
Gets the filename used for saving the settings. More... | |
virtual System.Type | InstanceType [get] |
virtual int | Count [get] |
virtual bool | HasGeneralSettings [get] |
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virtual |
Called for the field defined using the settingAutoSetup
option of the GamingIsLove.Makinom.EditorInfoAttribute.
fieldName | The name of the field the function is called for. |
Reimplemented from GamingIsLove.Makinom.BaseSettings.