Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.GameStateComponentCondition Class Reference
Inheritance diagram for GamingIsLove.Makinom.GameStateComponentCondition:
GamingIsLove.Makinom.BaseComponentCondition GamingIsLove.Makinom.BaseTypeData GamingIsLove.Makinom.IBaseData

Public Member Functions

override string ToString ()
 
override bool Check (DataCall call)
 
- Public Member Functions inherited from GamingIsLove.Makinom.BaseTypeData
virtual DataObject GetData ()
 Gets a GamingIsLove.Makinom.DataObject representing the class. More...
 
virtual void SetData (DataObject data)
 Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
 
virtual bool IsType (string type)
 Checks if the setting is of a defined type. More...
 
virtual string GetGenericTypeName ()
 

Public Attributes

GameStateCondition gameStates = new GameStateCondition()