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Makinom
2.21.0
API Documentation
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Public Member Functions | |
void | LoadAssetBundles () |
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virtual DataObject | GetData () |
Gets a GamingIsLove.Makinom.DataObject representing the class. More... | |
virtual void | SetData (DataObject data) |
Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More... | |
virtual void | EditorAutoSetup (string fieldName) |
Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More... | |
Public Attributes | |
bool | unloadResourcesOnSceneChange = false |
bool | unloadAssetBundlesOnSceneChange = false |
ApplicationPath | defaultAssetBundlePath = new ApplicationPath(ApplicationPathType.StreamingAssetsPath) |
AssetBundleLoadType | defaultAssetBundleLoadType = AssetBundleLoadType.LoadFromFile |
AssetBundleSettings [] | loadAssetBundle = new AssetBundleSettings[0] |