Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.AssetSettings Class Reference
Inheritance diagram for GamingIsLove.Makinom.AssetSettings:
GamingIsLove.Makinom.BaseData GamingIsLove.Makinom.IBaseData

Public Member Functions

void LoadAssetBundles ()
 
- Public Member Functions inherited from GamingIsLove.Makinom.BaseData
virtual DataObject GetData ()
 Gets a GamingIsLove.Makinom.DataObject representing the class. More...
 
virtual void SetData (DataObject data)
 Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
 

Public Attributes

bool unloadResourcesOnSceneChange = false
 
bool unloadAssetBundlesOnSceneChange = false
 
ApplicationPath defaultAssetBundlePath = new ApplicationPath(ApplicationPathType.StreamingAssetsPath)
 
AssetBundleLoadType defaultAssetBundleLoadType = AssetBundleLoadType.LoadFromFile
 
AssetBundleSettings [] loadAssetBundle = new AssetBundleSettings[0]