Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.AssetBundleSettings Class Reference
Inheritance diagram for GamingIsLove.Makinom.AssetBundleSettings:
GamingIsLove.Makinom.BaseData GamingIsLove.Makinom.IBaseData

Public Member Functions

 AssetBundleSettings (bool ownPath)
 
 AssetBundleSettings (string assetBundleName)
 
string GetBundlePath ()
 
AssetBundle LoadBundle ()
 
- Public Member Functions inherited from GamingIsLove.Makinom.BaseData
virtual DataObject GetData ()
 Gets a GamingIsLove.Makinom.DataObject representing the class. More...
 
virtual void SetData (DataObject data)
 Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
 

Public Attributes

string assetBundleName = ""
 
bool ownPath = false
 
ApplicationPath path
 
AssetBundleLoadType loadType = AssetBundleLoadType.LoadFromFile
 

Properties

AssetBundleLoadType? LoadType [get]
 
string Name [get, set]
 
bool OwnPath [get, set]
 
ApplicationPath Path [get, set]