Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.MecanimAnimation Class Reference
Inheritance diagram for GamingIsLove.Makinom.MecanimAnimation:
GamingIsLove.Makinom.BaseData GamingIsLove.Makinom.IBaseData

Public Member Functions

override string ToString ()
 
AnimInfo Play (Animator animator)
 
void Stop (Animator animator)
 
- Public Member Functions inherited from GamingIsLove.Makinom.BaseData
virtual DataObject GetData ()
 Gets a GamingIsLove.Makinom.DataObject representing the class. More...
 
virtual void SetData (DataObject data)
 Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
 

Public Attributes

int layer = 0
 
MecanimPlayMode playMode = MecanimPlayMode.None
 
string name = ""
 
float transitionDuration = 0.1f
 
bool setNormalizedTime = false
 
float normalizedTime = 0
 
bool setLayerWeight = false
 
float layerWeight = 1
 
MecanimDurationType durationType = MecanimDurationType.Fixed
 
float duration = 0
 
bool durationUseSpeed = false
 
bool durationUseState = true
 
string durationClipName = ""
 
MecanimParameter [] playParameter = new MecanimParameter[0]
 
MecanimParameter [] stopParameter = new MecanimParameter[0]