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override void | SetData (DataObject data) |
| Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
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bool | IsSameObject (T check) |
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override bool | Equals (object obj) |
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List< SelectedDataHandler > | GetHandlers (IDataCall call) |
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void | GetHandlers (IDataCall call, ref List< SelectedDataHandler > handlers) |
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void | Clear (IDataCall call) |
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void | Clear (IDataCall call, string selectedKey) |
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int | GetCount (IDataCall call, string selectedKey) |
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List< object > | GetSelectedData (IDataCall call, string selectedKey) |
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object | GetSelectedDataSingle (IDataCall call, string selectedKey) |
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D | GetSelectedDataSingle< D > (IDataCall call, string selectedKey, GetSelectedDataSingle< D > getFunction) |
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List< D > | GetSelectedData< D > (IDataCall call, string selectedKey, GetSelectedData< D > getFunction) |
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void | GetSelectedData< D > (ref List< D > list, IDataCall call, string selectedKey, GetSelectedData< D > getFunction) |
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void | Change (IDataCall call, string selectedKey, object data, ListChangeType changeType) |
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override string | ToString () |
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virtual DataObject | GetData () |
| Gets a GamingIsLove.Makinom.DataObject representing the class. More...
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virtual void | EditorAutoSetup (string fieldName) |
| Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
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