Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.ControlBehaviour Class Reference
Inheritance diagram for GamingIsLove.Makinom.ControlBehaviour:
GamingIsLove.Makinom.BaseData GamingIsLove.Makinom.IFoldoutInfo GamingIsLove.Makinom.IBaseData

Public Member Functions

override void SetData (DataObject data)
 Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
 
virtual string GetFoldoutInfo ()
 
void Add (GameObject gameObject)
 
void Remove (GameObject gameObject)
 
- Public Member Functions inherited from GamingIsLove.Makinom.BaseData
virtual DataObject GetData ()
 Gets a GamingIsLove.Makinom.DataObject representing the class. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
 

Public Attributes

ControlBlockType blockType = ControlBlockType.None
 
ControlPlaceType placeType = ControlPlaceType.Player
 
bool fromRoot = false
 
bool onChild = false
 
bool onParent = false
 
bool add = false
 
ChildObjectSettings childObject = new ChildObjectSettings()
 
bool changeOnlyAdd = false
 
ChangeFields< GameObjectSelectioncomponent = new ChangeFields<GameObjectSelection>()
 

Member Function Documentation

◆ SetData()

override void GamingIsLove.Makinom.ControlBehaviour.SetData ( DataObject  data)
virtual

Sets the variables of the class using a GamingIsLove.Makinom.DataObject.

Parameters
dataGamingIsLove.Makinom.DataObject containing the data.

Reimplemented from GamingIsLove.Makinom.BaseData.