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| NodeGroup (int count) |
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void | ClearNodes () |
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void | AddNode (BaseNode node) |
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void | RemoveNode (BaseNode node) |
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virtual bool | IsRemovable () |
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virtual bool | IsConnectable (int layer) |
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virtual string | GetNodeName () |
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virtual string | GetNodeDetails () |
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virtual string | GetNextName (int index) |
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virtual int | GetNextCount () |
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virtual int | GetNext (int index) |
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virtual void | SetNext (int index, int next) |
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int | GetFirstFree () |
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virtual void | SetPosition (int layer, Vector2 position) |
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virtual Vector2 | GetPosition (int layer) |
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virtual void | SetNodeGroup (int layer, int index) |
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virtual int | GetNodeGroup (int layer) |
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virtual void | GroupRemoved (int index) |
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virtual bool | IsOnLayer (int layer) |
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virtual bool | RemoveLayer (int layer) |
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virtual DataObject | GetData () |
| Gets a GamingIsLove.Makinom.DataObject representing the class. More...
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virtual void | SetData (DataObject data) |
| Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
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virtual void | EditorAutoSetup (string fieldName) |
| Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
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virtual bool | IsType (string type) |
| Checks if the setting is of a defined type. More...
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virtual string | GetGenericTypeName () |
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