Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.NodeGroup Member List

This is the complete list of members for GamingIsLove.Makinom.NodeGroup, including all inherited members.

AddNode(BaseNode node) (defined in GamingIsLove.Makinom.NodeGroup)GamingIsLove.Makinom.NodeGroup
ClearNodes() (defined in GamingIsLove.Makinom.NodeGroup)GamingIsLove.Makinom.NodeGroup
DefaultSize (defined in GamingIsLove.Makinom.NodeGroup)GamingIsLove.Makinom.NodeGroupstatic
EditorAutoSetup(string fieldName)GamingIsLove.Makinom.BaseTypeDatavirtual
EditorColor (defined in GamingIsLove.Makinom.BaseNode)GamingIsLove.Makinom.BaseNode
GetData()GamingIsLove.Makinom.BaseTypeDatavirtual
GetFirstFree() (defined in GamingIsLove.Makinom.BaseNode)GamingIsLove.Makinom.BaseNode
GetGenericTypeName() (defined in GamingIsLove.Makinom.BaseTypeData)GamingIsLove.Makinom.BaseTypeDatavirtual
GetNext(int index) (defined in GamingIsLove.Makinom.BaseNode)GamingIsLove.Makinom.BaseNodevirtual
GetNextCount() (defined in GamingIsLove.Makinom.BaseNode)GamingIsLove.Makinom.BaseNodevirtual
GetNextName(int index) (defined in GamingIsLove.Makinom.BaseNode)GamingIsLove.Makinom.BaseNodevirtual
GetNodeDetails() (defined in GamingIsLove.Makinom.BaseNode)GamingIsLove.Makinom.BaseNodevirtual
GetNodeGroup(int layer) (defined in GamingIsLove.Makinom.BaseNode)GamingIsLove.Makinom.BaseNodevirtual
GetNodeName() (defined in GamingIsLove.Makinom.BaseNode)GamingIsLove.Makinom.BaseNodevirtual
GetPosition(int layer) (defined in GamingIsLove.Makinom.BaseNode)GamingIsLove.Makinom.BaseNodevirtual
groupColor (defined in GamingIsLove.Makinom.NodeGroup)GamingIsLove.Makinom.NodeGroup
GroupRemoved(int index) (defined in GamingIsLove.Makinom.BaseNode)GamingIsLove.Makinom.BaseNodevirtual
IsBreakpoint (defined in GamingIsLove.Makinom.BaseNode)GamingIsLove.Makinom.BaseNode
IsConnectable(int layer) (defined in GamingIsLove.Makinom.BaseNode)GamingIsLove.Makinom.BaseNodevirtual
IsEnabled (defined in GamingIsLove.Makinom.BaseNode)GamingIsLove.Makinom.BaseNode
IsOnLayer(int layer) (defined in GamingIsLove.Makinom.BaseNode)GamingIsLove.Makinom.BaseNodevirtual
IsRemovable() (defined in GamingIsLove.Makinom.BaseNode)GamingIsLove.Makinom.BaseNodevirtual
IsType(string type)GamingIsLove.Makinom.BaseTypeDatavirtual
name (defined in GamingIsLove.Makinom.NodeGroup)GamingIsLove.Makinom.NodeGroup
nodeGroup (defined in GamingIsLove.Makinom.BaseNode)GamingIsLove.Makinom.BaseNode
NodeGroup() (defined in GamingIsLove.Makinom.NodeGroup)GamingIsLove.Makinom.NodeGroup
NodeGroup(int count) (defined in GamingIsLove.Makinom.NodeGroup)GamingIsLove.Makinom.NodeGroup
nodeLayer (defined in GamingIsLove.Makinom.BaseNode)GamingIsLove.Makinom.BaseNode
nodeName (defined in GamingIsLove.Makinom.BaseNode)GamingIsLove.Makinom.BaseNode
nodePosition (defined in GamingIsLove.Makinom.BaseNode)GamingIsLove.Makinom.BaseNode
Nodes (defined in GamingIsLove.Makinom.NodeGroup)GamingIsLove.Makinom.NodeGroup
overrideNodeName (defined in GamingIsLove.Makinom.BaseNode)GamingIsLove.Makinom.BaseNode
OwnIndex (defined in GamingIsLove.Makinom.NodeGroup)GamingIsLove.Makinom.NodeGroup
RemoveLayer(int layer) (defined in GamingIsLove.Makinom.BaseNode)GamingIsLove.Makinom.BaseNodevirtual
RemoveNode(BaseNode node) (defined in GamingIsLove.Makinom.NodeGroup)GamingIsLove.Makinom.NodeGroup
SetData(DataObject data)GamingIsLove.Makinom.BaseTypeDatavirtual
SetNext(int index, int next) (defined in GamingIsLove.Makinom.BaseNode)GamingIsLove.Makinom.BaseNodevirtual
SetNodeGroup(int layer, int index) (defined in GamingIsLove.Makinom.BaseNode)GamingIsLove.Makinom.BaseNodevirtual
SetPosition(int layer, Vector2 position) (defined in GamingIsLove.Makinom.BaseNode)GamingIsLove.Makinom.BaseNodevirtual
ShowEnableToggle (defined in GamingIsLove.Makinom.BaseNode)GamingIsLove.Makinom.BaseNode
size (defined in GamingIsLove.Makinom.NodeGroup)GamingIsLove.Makinom.NodeGroup
textColor (defined in GamingIsLove.Makinom.NodeGroup)GamingIsLove.Makinom.NodeGroup