Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.VariableGet< T > Class Template Reference
Inheritance diagram for GamingIsLove.Makinom.VariableGet< T >:
GamingIsLove.Makinom.VariableOriginGet< T > GamingIsLove.Makinom.BaseData GamingIsLove.Makinom.IBaseData

Public Member Functions

override string ToString ()
 
- Public Member Functions inherited from GamingIsLove.Makinom.VariableOriginGet< T >
override void SetData (DataObject data)
 Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
 
bool IsSameObject (T check)
 
override bool Equals (object obj)
 
List< VariableHandlerGetHandlers (IDataCall call)
 
void GetHandlers (ref List< VariableHandler > handlers, IDataCall call)
 
VariableHandler GetFirstHandler (IDataCall call)
 
string GetString (IDataCall call, VariableHandler handler, string key)
 
bool GetBool (IDataCall call, VariableHandler handler, string key)
 
int GetInt (IDataCall call, VariableHandler handler, string key)
 
float GetFloat (IDataCall call, VariableHandler handler, string key)
 
Vector3 GetVector3 (IDataCall call, VariableHandler handler, string key)
 
bool CheckString (IDataCall call, VariableHandler handler, bool checkExist, bool isValid, string key, string value, StringValueCheck type)
 
bool CheckBool (IDataCall call, VariableHandler handler, bool checkExist, bool isValid, string key)
 
bool CheckInt (IDataCall call, VariableHandler handler, bool checkExist, bool isValid, string key, int value, int value2, ValueCheckType type)
 
bool CheckFloat (IDataCall call, VariableHandler handler, bool checkExist, bool isValid, string key, float value, float value2, ValueCheckType type)
 
bool CheckVector3 (IDataCall call, VariableHandler handler, bool checkExist, bool isValid, string key, Vector3 value, float distance, float distance2, ValueCheckType type)
 
bool CheckAxisVector3 (IDataCall call, VariableHandler handler, bool checkExist, bool isValid, AxisType axis, string key, float value, float value2, ValueCheckType type)
 
override string ToString ()
 
string GetListString ()
 
- Public Member Functions inherited from GamingIsLove.Makinom.BaseData
virtual DataObject GetData ()
 Gets a GamingIsLove.Makinom.DataObject representing the class. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
 

Public Attributes

StringValue< T > key = new StringValue<T>()
 
- Public Attributes inherited from GamingIsLove.Makinom.VariableOriginGet< T >
ListVariableOrigin origin = ListVariableOrigin.Global
 
SelectedData< T > selectedData
 
fromObject
 
ComponentScope objectScope = ComponentScope.InChildren
 
StringValue< T > objectID
 
VariableListGetType listOrigin = VariableListGetType.Index
 
FloatValue< T > listIndex
 
bool removeFromList = false
 

Additional Inherited Members

- Properties inherited from GamingIsLove.Makinom.VariableOriginGet< T >
bool IsList [get]
 
bool IsSingle [get]