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override void | SetData (DataObject data) |
| Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
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bool | IsSameObject (T check) |
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override bool | Equals (object obj) |
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List< VariableHandler > | GetHandlers (IDataCall call) |
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void | GetHandlers (ref List< VariableHandler > handlers, IDataCall call) |
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VariableHandler | GetFirstHandler (IDataCall call) |
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string | GetString (IDataCall call, VariableHandler handler, string key) |
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bool | GetBool (IDataCall call, VariableHandler handler, string key) |
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int | GetInt (IDataCall call, VariableHandler handler, string key) |
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float | GetFloat (IDataCall call, VariableHandler handler, string key) |
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Vector3 | GetVector3 (IDataCall call, VariableHandler handler, string key) |
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bool | CheckString (IDataCall call, VariableHandler handler, bool checkExist, bool isValid, string key, string value, StringValueCheck type) |
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bool | CheckBool (IDataCall call, VariableHandler handler, bool checkExist, bool isValid, string key) |
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bool | CheckInt (IDataCall call, VariableHandler handler, bool checkExist, bool isValid, string key, int value, int value2, ValueCheckType type) |
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bool | CheckFloat (IDataCall call, VariableHandler handler, bool checkExist, bool isValid, string key, float value, float value2, ValueCheckType type) |
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bool | CheckVector3 (IDataCall call, VariableHandler handler, bool checkExist, bool isValid, string key, Vector3 value, float distance, float distance2, ValueCheckType type) |
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bool | CheckAxisVector3 (IDataCall call, VariableHandler handler, bool checkExist, bool isValid, AxisType axis, string key, float value, float value2, ValueCheckType type) |
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override string | ToString () |
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string | GetListString () |
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virtual DataObject | GetData () |
| Gets a GamingIsLove.Makinom.DataObject representing the class. More...
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virtual void | EditorAutoSetup (string fieldName) |
| Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
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