CheckAxisVector3(IDataCall call, VariableHandler handler, bool checkExist, bool isValid, AxisType axis, string key, float value, float value2, ValueCheckType type) (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
CheckBool(IDataCall call, VariableHandler handler, bool checkExist, bool isValid, string key) (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
CheckFloat(IDataCall call, VariableHandler handler, bool checkExist, bool isValid, string key, float value, float value2, ValueCheckType type) (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
CheckInt(IDataCall call, VariableHandler handler, bool checkExist, bool isValid, string key, int value, int value2, ValueCheckType type) (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
CheckString(IDataCall call, VariableHandler handler, bool checkExist, bool isValid, string key, string value, StringValueCheck type) (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
CheckVector3(IDataCall call, VariableHandler handler, bool checkExist, bool isValid, string key, Vector3 value, float distance, float distance2, ValueCheckType type) (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
EditorAutoSetup(string fieldName) | GamingIsLove.Makinom.BaseData | virtual |
Equals(object obj) (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
fromObject (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
GetBool(IDataCall call, VariableHandler handler, string key) (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
GetData() | GamingIsLove.Makinom.BaseData | virtual |
GetFirstHandler(IDataCall call) (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
GetFloat(IDataCall call, VariableHandler handler, string key) (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
GetHandlers(IDataCall call) (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
GetHandlers(ref List< VariableHandler > handlers, IDataCall call) (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
GetInt(IDataCall call, VariableHandler handler, string key) (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
GetListString() (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
GetString(IDataCall call, VariableHandler handler, string key) (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
GetVector3(IDataCall call, VariableHandler handler, string key) (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
IsList (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
IsSameObject(T check) (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
IsSingle (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
key (defined in GamingIsLove.Makinom.VariableGet< T >) | GamingIsLove.Makinom.VariableGet< T > | |
listIndex (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
listOrigin (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
objectID (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
objectScope (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
origin (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
removeFromList (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
selectedData (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |
SetData(DataObject data) | GamingIsLove.Makinom.VariableOriginGet< T > | virtual |
ToString() (defined in GamingIsLove.Makinom.VariableGet< T >) | GamingIsLove.Makinom.VariableGet< T > | |
VariableGet() (defined in GamingIsLove.Makinom.VariableGet< T >) | GamingIsLove.Makinom.VariableGet< T > | |
VariableOriginGet() (defined in GamingIsLove.Makinom.VariableOriginGet< T >) | GamingIsLove.Makinom.VariableOriginGet< T > | |