Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.SceneTarget< T > Class Template Reference
Inheritance diagram for GamingIsLove.Makinom.SceneTarget< T >:
GamingIsLove.Makinom.BaseData GamingIsLove.Makinom.IBaseData

Public Member Functions

SceneTargetInstance Create (IDataCall call)
 
override string ToString ()
 
- Public Member Functions inherited from GamingIsLove.Makinom.BaseData
virtual DataObject GetData ()
 Gets a GamingIsLove.Makinom.DataObject representing the class. More...
 
virtual void SetData (DataObject data)
 Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
 

Public Attributes

bool reloadScene = false
 
StringValue< T > sceneName = new StringValue<T>()
 
SceneTargetType positionType = SceneTargetType.None
 
SceneLoadType loadType = SceneLoadType.LoadLevel
 
FloatValue< T > spawnID = new FloatValue<T>()
 
Vector3Value< T > position
 
Vector3Value< T > rotation
 
Vector3Value< T > scale = new Vector3Value<T>(Vector3.one)
 

Properties

virtual bool NeedsCall [get]