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Makinom
2.21.0
API Documentation
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Public Member Functions | |
SceneTargetInstance | Create (IDataCall call) |
override string | ToString () |
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virtual DataObject | GetData () |
Gets a GamingIsLove.Makinom.DataObject representing the class. More... | |
virtual void | SetData (DataObject data) |
Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More... | |
virtual void | EditorAutoSetup (string fieldName) |
Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More... | |
Public Attributes | |
bool | reloadScene = false |
StringValue< T > | sceneName = new StringValue<T>() |
SceneTargetType | positionType = SceneTargetType.None |
SceneLoadType | loadType = SceneLoadType.LoadLevel |
FloatValue< T > | spawnID = new FloatValue<T>() |
Vector3Value< T > | position |
Vector3Value< T > | rotation |
Vector3Value< T > | scale = new Vector3Value<T>(Vector3.one) |
Properties | |
virtual bool | NeedsCall [get] |