Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.Portrait Class Reference
Inheritance diagram for GamingIsLove.Makinom.Portrait:
GamingIsLove.Makinom.BaseData GamingIsLove.Makinom.UI.IUISystemChanged GamingIsLove.Makinom.IPortrait GamingIsLove.Makinom.UI.IPortraitSelection GamingIsLove.Makinom.IBaseData GamingIsLove.Makinom.PortraitWithType

Public Member Functions

override void SetData (DataObject data)
 Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
 
virtual void Init ()
 
virtual void Clear ()
 
virtual void CheckUIData ()
 
virtual void UISystemChanged ()
 
virtual IPortrait GetPortrait ()
 
virtual IPortrait GetPortrait (IDataCall call)
 
virtual IPortrait GetPortrait (IPortraitContent portrait)
 
- Public Member Functions inherited from GamingIsLove.Makinom.BaseData
virtual DataObject GetData ()
 Gets a GamingIsLove.Makinom.DataObject representing the class. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
 

Public Attributes

ImageContent image = new ImageContent()
 
BaseUIPortraitSettings settings = Maki.UISystem.settings.Create<BaseUIPortraitSettings>()
 

Properties

virtual Sprite Sprite [get]
 
virtual Texture Texture [get]
 
virtual BaseUIPortraitSettings UISystemPortrait [get]
 
- Properties inherited from GamingIsLove.Makinom.IPortrait
Sprite Sprite [get]
 
Texture Texture [get]
 
BaseUIPortraitSettings UISystemPortrait [get]
 

Member Function Documentation

◆ SetData()

override void GamingIsLove.Makinom.Portrait.SetData ( DataObject  data)
virtual

Sets the variables of the class using a GamingIsLove.Makinom.DataObject.

Parameters
dataGamingIsLove.Makinom.DataObject containing the data.

Reimplemented from GamingIsLove.Makinom.BaseData.