Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.VisibilityCheck Class Reference
Inheritance diagram for GamingIsLove.Makinom.VisibilityCheck:
GamingIsLove.Makinom.BaseData GamingIsLove.Makinom.IBaseData

Public Member Functions

bool CheckVisibility (Renderer renderer)
 
bool CheckVisibility (GameObject gameObject)
 
bool CheckVisibility (SelectableObject selectable)
 
- Public Member Functions inherited from GamingIsLove.Makinom.BaseData
virtual DataObject GetData ()
 Gets a GamingIsLove.Makinom.DataObject representing the class. More...
 
virtual void SetData (DataObject data)
 Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
 

Static Public Member Functions

static void ClearInstance ()
 
static bool IsVisible (Renderer renderer)
 
static bool IsVisible (GameObject gameObject)
 
static bool IsVisible (SelectableObject selectable)
 

Public Attributes

VisibilityCheckType type = VisibilityCheckType.CameraViewport
 
Vector3 viewportPadding = Vector3.zero