Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.AssetSourceCache Class Reference

Public Member Functions

void Clear (bool unloadResources, bool unloadAssetBundles)
 
void AddBundleToCache (string bundlePath, AssetBundle bundle)
 
GetFromResources< T > (string resourcePath)
 
GetFromAssetBundle< T > (string bundlePath, string assetName, AssetBundleLoadType loadType)
 
GetFromAssetBundle< T > (string bundlePath, string assetName, string mainAssetName, AssetBundleLoadType loadType)
 
AssetBundle LoadAssetBundle (string bundlePath, AssetBundleLoadType loadType)
 

Properties

static bool Initialized [get]
 
static AssetSourceCache Instance [get]