Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.AssetSourceCache Member List

This is the complete list of members for GamingIsLove.Makinom.AssetSourceCache, including all inherited members.

AddBundleToCache(string bundlePath, AssetBundle bundle) (defined in GamingIsLove.Makinom.AssetSourceCache)GamingIsLove.Makinom.AssetSourceCache
Clear(bool unloadResources, bool unloadAssetBundles) (defined in GamingIsLove.Makinom.AssetSourceCache)GamingIsLove.Makinom.AssetSourceCache
GetFromAssetBundle< T >(string bundlePath, string assetName, AssetBundleLoadType loadType) (defined in GamingIsLove.Makinom.AssetSourceCache)GamingIsLove.Makinom.AssetSourceCache
GetFromAssetBundle< T >(string bundlePath, string assetName, string mainAssetName, AssetBundleLoadType loadType) (defined in GamingIsLove.Makinom.AssetSourceCache)GamingIsLove.Makinom.AssetSourceCache
GetFromResources< T >(string resourcePath) (defined in GamingIsLove.Makinom.AssetSourceCache)GamingIsLove.Makinom.AssetSourceCache
Initialized (defined in GamingIsLove.Makinom.AssetSourceCache)GamingIsLove.Makinom.AssetSourceCachestatic
Instance (defined in GamingIsLove.Makinom.AssetSourceCache)GamingIsLove.Makinom.AssetSourceCachestatic
LoadAssetBundle(string bundlePath, AssetBundleLoadType loadType) (defined in GamingIsLove.Makinom.AssetSourceCache)GamingIsLove.Makinom.AssetSourceCache