Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.MoveToInteractionSettings Class Reference
Inheritance diagram for GamingIsLove.Makinom.MoveToInteractionSettings:
GamingIsLove.Makinom.BaseData GamingIsLove.Makinom.IBaseData

Public Member Functions

override void SetData (DataObject data)
 Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
 
bool CancelMovement ()
 
- Public Member Functions inherited from GamingIsLove.Makinom.BaseData
virtual DataObject GetData ()
 Gets a GamingIsLove.Makinom.DataObject representing the class. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
 

Public Attributes

bool useMoveToInteraction = false
 
bool setInteractionRadius = false
 
float defaultInteractionRadius = 1
 
float defaultStopDistance = 1
 
float interactionDistance = 0.1f
 
AxisBool ignoreDistance = new AxisBool()
 
bool ignoreRadius = false
 
bool noMoveWhenCloser = true
 
bool updatePosition = false
 
float updateTimeout = 0.5f
 
MovementComponentSetting moveComponent = new MovementComponentSetting()
 
MoveSpeed< GameObjectSelectionmoveSpeed = new MoveSpeed<GameObjectSelection>(5)
 
bool blockPlayer = false
 
bool blockCamera = false
 
AssetSelection< InputKeyAsset > [] cancelKey = new AssetSelection<InputKeyAsset>[0]
 

Member Function Documentation

◆ SetData()

override void GamingIsLove.Makinom.MoveToInteractionSettings.SetData ( DataObject  data)
virtual

Sets the variables of the class using a GamingIsLove.Makinom.DataObject.

Parameters
dataGamingIsLove.Makinom.DataObject containing the data.

Reimplemented from GamingIsLove.Makinom.BaseData.