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Makinom
2.21.0
API Documentation
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Public Member Functions | |
override void | SetData (DataObject data) |
Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More... | |
bool | CancelMovement () |
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virtual DataObject | GetData () |
Gets a GamingIsLove.Makinom.DataObject representing the class. More... | |
virtual void | EditorAutoSetup (string fieldName) |
Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More... | |
Public Attributes | |
bool | useMoveToInteraction = false |
bool | setInteractionRadius = false |
float | defaultInteractionRadius = 1 |
float | defaultStopDistance = 1 |
float | interactionDistance = 0.1f |
AxisBool | ignoreDistance = new AxisBool() |
bool | ignoreRadius = false |
bool | noMoveWhenCloser = true |
bool | updatePosition = false |
float | updateTimeout = 0.5f |
MovementComponentSetting | moveComponent = new MovementComponentSetting() |
MoveSpeed< GameObjectSelection > | moveSpeed = new MoveSpeed<GameObjectSelection>(5) |
bool | blockPlayer = false |
bool | blockCamera = false |
AssetSelection< InputKeyAsset > [] | cancelKey = new AssetSelection<InputKeyAsset>[0] |
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virtual |
Sets the variables of the class using a GamingIsLove.Makinom.DataObject.
data | GamingIsLove.Makinom.DataObject containing the data. |
Reimplemented from GamingIsLove.Makinom.BaseData.