Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.FlyingTextSettings Class Reference
Inheritance diagram for GamingIsLove.Makinom.FlyingTextSettings:
GamingIsLove.Makinom.BaseData GamingIsLove.Makinom.UI.IUISystemChanged GamingIsLove.Makinom.IBaseData

Public Member Functions

override void SetData (DataObject data)
 Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
 
virtual void CheckUIData ()
 
virtual void UISystemChanged ()
 
virtual void Flash (GameObject gameObject)
 
virtual FlyingText ShowText (UIContent content, string text, GameObject gameObject)
 
virtual FlyingText ShowNumber (UIContent content, float value, string numberFormat, GameObject gameObject)
 
virtual FlyingText ShowNumber (UIContent content, float value, FormatFloatValue numberFormatFunction, GameObject gameObject)
 
- Public Member Functions inherited from GamingIsLove.Makinom.BaseData
virtual DataObject GetData ()
 Gets a GamingIsLove.Makinom.DataObject representing the class. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
 

Public Attributes

BaseUIFlyingTextSettings settings = Maki.UISystem.settings.Create<BaseUIFlyingTextSettings>()
 
bool countToValue = false
 
float startCountFrom = 0
 
bool countNoZero = false
 
Interpolation countInterpolation
 
float countTime = 1.0f
 
AssetSource< MakinomSchematicAssetschematicAsset = new AssetSource<MakinomSchematicAsset>()
 
float destroyTime = 3
 
bool ownObjectCreation = false
 
FlyingTextObjectCreationSettings objectCreation
 
bool ownPositionSettings = false
 
FlyingTextPositionSettings positionSettings
 
bool useFlash = false
 
bool flashChildren = false
 
PropertyFadeColorSettings flash
 

Properties

virtual FlyingTextObjectCreationSettings ObjectCreation [get]
 
virtual FlyingTextPositionSettings Position [get]
 

Member Function Documentation

◆ SetData()

override void GamingIsLove.Makinom.FlyingTextSettings.SetData ( DataObject  data)
virtual

Sets the variables of the class using a GamingIsLove.Makinom.DataObject.

Parameters
dataGamingIsLove.Makinom.DataObject containing the data.

Reimplemented from GamingIsLove.Makinom.BaseData.