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Makinom
2.21.0
API Documentation
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Public Member Functions | |
override void | SetData (DataObject data) |
Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More... | |
virtual void | CheckUIData () |
virtual void | UISystemChanged () |
virtual void | Flash (GameObject gameObject) |
virtual FlyingText | ShowText (UIContent content, string text, GameObject gameObject) |
virtual FlyingText | ShowNumber (UIContent content, float value, string numberFormat, GameObject gameObject) |
virtual FlyingText | ShowNumber (UIContent content, float value, FormatFloatValue numberFormatFunction, GameObject gameObject) |
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virtual DataObject | GetData () |
Gets a GamingIsLove.Makinom.DataObject representing the class. More... | |
virtual void | EditorAutoSetup (string fieldName) |
Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More... | |
Public Attributes | |
BaseUIFlyingTextSettings | settings = Maki.UISystem.settings.Create<BaseUIFlyingTextSettings>() |
bool | countToValue = false |
float | startCountFrom = 0 |
bool | countNoZero = false |
Interpolation | countInterpolation |
float | countTime = 1.0f |
AssetSource< MakinomSchematicAsset > | schematicAsset = new AssetSource<MakinomSchematicAsset>() |
float | destroyTime = 3 |
bool | ownObjectCreation = false |
FlyingTextObjectCreationSettings | objectCreation |
bool | ownPositionSettings = false |
FlyingTextPositionSettings | positionSettings |
bool | useFlash = false |
bool | flashChildren = false |
PropertyFadeColorSettings | flash |
Properties | |
virtual FlyingTextObjectCreationSettings | ObjectCreation [get] |
virtual FlyingTextPositionSettings | Position [get] |
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virtual |
Sets the variables of the class using a GamingIsLove.Makinom.DataObject.
data | GamingIsLove.Makinom.DataObject containing the data. |
Reimplemented from GamingIsLove.Makinom.BaseData.