Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.FlyingTextPositionSettings Class Reference
Inheritance diagram for GamingIsLove.Makinom.FlyingTextPositionSettings:
GamingIsLove.Makinom.BaseData GamingIsLove.Makinom.IBaseData

Public Member Functions

override void SetData (DataObject data)
 Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
 
virtual Vector3 GetPosition (FlyingTextPositionIndex usedIndex)
 
virtual FlyingText CreateObjects (GameObject gameObject, FlyingTextObjectCreationSettings objectCreation)
 
- Public Member Functions inherited from GamingIsLove.Makinom.BaseData
virtual DataObject GetData ()
 Gets a GamingIsLove.Makinom.DataObject representing the class. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
 

Public Attributes

bool mountText = false
 
ChildObjectSettings childObject = new ChildObjectSettings()
 
LocalSpace localSpace = new LocalSpace(false)
 
bool usePositionOrder = false
 
bool resetOrder = false
 
float resetOrderTime = 0.5f
 
FlyingTextPosition [] position = new FlyingTextPosition[] { new FlyingTextPosition() }
 

Protected Attributes

FlyingTextPositionIndex positionIndex
 

Properties

virtual FlyingTextPositionIndex Index [get, set]
 

Member Function Documentation

◆ SetData()

override void GamingIsLove.Makinom.FlyingTextPositionSettings.SetData ( DataObject  data)
virtual

Sets the variables of the class using a GamingIsLove.Makinom.DataObject.

Parameters
dataGamingIsLove.Makinom.DataObject containing the data.

Reimplemented from GamingIsLove.Makinom.BaseData.