Makinom  2.21.0
API Documentation
GamingIsLove.Makinom.CursorChange Class Reference
Inheritance diagram for GamingIsLove.Makinom.CursorChange:
GamingIsLove.Makinom.BaseData GamingIsLove.Makinom.IBaseData

Public Member Functions

bool SetCursor ()
 
void ResetCursor ()
 
- Public Member Functions inherited from GamingIsLove.Makinom.BaseData
virtual DataObject GetData ()
 Gets a GamingIsLove.Makinom.DataObject representing the class. More...
 
virtual void SetData (DataObject data)
 Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More...
 

Public Attributes

AssetSource< Texture2D > texture = new AssetSource<Texture2D>()
 
Vector2 hotSpot = Vector2.zero
 
CursorMode cursorMode = CursorMode.Auto