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Makinom
2.21.0
API Documentation
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Public Member Functions | |
override void | SetData (DataObject data) |
Sets the variables of the class using a GamingIsLove.Makinom.DataObject. More... | |
bool | CheckClickAccept () |
bool | CheckClickSelect () |
bool | CheckDrag () |
bool | CheckClickAcceptMaxHoldTime (float time) |
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virtual DataObject | GetData () |
Gets a GamingIsLove.Makinom.DataObject representing the class. More... | |
virtual void | EditorAutoSetup (string fieldName) |
Called for the field defined using the settingAutoSetup option of the GamingIsLove.Makinom.EditorInfoAttribute. More... | |
Public Attributes | |
AssetSelection< InputKeyAsset > | acceptKey = new AssetSelection<InputKeyAsset>() |
AssetSelection< InputKeyAsset > | cancelKey = new AssetSelection<InputKeyAsset>() |
AxisControl | verticalInputAxis = new AxisControl() |
AxisControl | horizontalInputAxis = new AxisControl() |
AssetSelection< InputKeyAsset > | holdAcceptKey = new AssetSelection<InputKeyAsset>() |
float | holdAcceptTime = 1 |
bool | useHoldClickAccept = false |
AssetSelection< InputKeyAsset > | nextPageKey = new AssetSelection<InputKeyAsset>() |
AssetSelection< InputKeyAsset > | previousPageKey = new AssetSelection<InputKeyAsset>() |
bool | useScrollAxis = false |
bool | scrollAxisUnfocused = false |
AssetSelection< InputKeyAsset > | scrollVerticalAxis |
AssetSelection< InputKeyAsset > | scrollHorizontalAxis |
AssetSelection< InputKeyAsset > | scrollTopKey = new AssetSelection<InputKeyAsset>() |
AssetSelection< InputKeyAsset > | scrollBottomKey = new AssetSelection<InputKeyAsset>() |
bool | acceptLeftClick = true |
bool | selectLeftClick = true |
bool | dragLeftClick = true |
bool | acceptMiddleClick = false |
bool | selectMiddleClick = false |
bool | dragMiddleClick = false |
bool | acceptRightClick = false |
bool | selectRightClick = false |
bool | dragRightClick = false |
bool | limitAcceptClickTime = false |
float | acceptClickMaxHoldTime = 1.0f |
bool | inputAutoSelectFirst = true |
bool | inputLoop = false |
bool | inputSelectFirst = false |
bool | inputUnfocusedSelection = false |
bool | inputUnfocusedHighlight = true |
MenuControlInactiveInputHandling | inputInactiveHandling = MenuControlInactiveInputHandling.None |
bool | useInputScroll = false |
AxisControl | inputScroll |
bool | tabLoop = false |
bool | tabUnfocusedSelection = false |
MenuControlInactiveInputHandling | tabInactiveHandling = MenuControlInactiveInputHandling.None |
AssetSelection< InputKeyAsset > | nextTabKey = new AssetSelection<InputKeyAsset>() |
AssetSelection< InputKeyAsset > | previousTabKey = new AssetSelection<InputKeyAsset>() |
UIInputFilterControlSettings | inputFilterControls = new UIInputFilterControlSettings() |
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virtual |
Sets the variables of the class using a GamingIsLove.Makinom.DataObject.
data | GamingIsLove.Makinom.DataObject containing the data. |
Reimplemented from GamingIsLove.Makinom.BaseData.